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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Wharf Infiltrator
1%
Live Inclusion
Times Brought
195
Decks Running
96
Median Cast Turn
4
Drawn → Played
59%
Format
First-cast turn
n=23
13%
T1
9%
T2
26%
T3
13%
T4
13%
T5
17%
T6-9
9%
T10+
Median
4
P25
3
· P75
6
· max
17
On curve
22%
(2 / 23 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
195 brought · 94 playersBrought to game
195
Ever drawn
39
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 33% of the time (n=21) , vs 18% when it never left the library (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.2pp; 95% confidence interval -5.1pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances4.4%
Library
24.4%
Battlefield
35.6%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
61 decks
-
2
Umbris, Fear Manifest
20 decks
-
3
Ant-Man, Elusive Avenger
3 decks
-
4
Jin Sakai, Ghost of Tsushima
2 decks
-
5
The Master, Mesmerist
2 decks
-
6
Atraxa, Praetors' Voice
1 decks
-
7
Gavi, Nest Warden
1 decks
-
8
Kamiz, Obscura Oculus
1 decks
-
9
Lazav, Wearer of Faces
1 decks
-
10
Phenax, God of Deception
1 decks
Card text
Wharf Infiltrator
Creature — Human Horror
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay
. If you do, create a 3/2 colorless Eldrazi Horror creature token.
1 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.