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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Wharf Infiltrator
Times Brought
169
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wharf Infiltrator
Creature — Human Horror
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay
. If you do, create a 3/2 colorless Eldrazi Horror creature token.
1 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Daarken
Final zone distribution
32 instances3.1%
Library
31.3%
Battlefield
28.1%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
54 decks
-
2
Umbris, Fear Manifest
30 decks
-
3
Ant-Man, Elusive Avenger
2 decks
-
4
Atraxa, Praetors' Voice
2 decks
-
5
Bard, King of Dale
1 decks
-
6
Felix Five-Boots
1 decks
-
7
Jin Sakai, Ghost of Tsushima
1 decks
-
8
Katara, Bending Prodigy
1 decks
-
9
Katara, Waterbending Master
1 decks
-
10
Malcolm, Alluring Scoundrel
1 decks
The "good card" funnel
169 brought · 91 playersBrought to game
169
Ever drawn
31
Reached battlefield
20
Still on board at game end
10
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
First-cast turn
n=20
20%
T1
35%
T2
5%
T3
5%
T4
5%
T5
25%
T6-9
5%
T10+
Median
2.0
P25
2
· P75
6
· max
10
On curve
55%
(7 / 20 cast on T2)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.