Wheel of Fate card art
Live Play Data

Wheel of Fate

Sorcery · Time Spiral Remastered (TSR)
1%
Live Inclusion
Times Brought
235
Decks Running
124
Median Cast Turn
5
Drawn → Played
62%
Format

First-cast turn

n=39
8%
T1
18%
T2
3%
T3
15%
T4
18%
T5
28%
T6-9
10%
T10+
Median 5 P25 2 · P75 7 · max 17
Cast same turn as drawn 38%

The "good card" funnel

235 brought · 121 players
Brought to game
235
Ever drawn
63
Reached battlefield
39
Still on board at game end
13
≥ +0.4pp

Players who cast this card win 36% of the time (n=34) , vs 19% when it never left the library (n=140).

When players drew this card but left it in hand, they won 28% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.6pp; 95% confidence interval +0.4pp to +32.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

73 instances
5.5%
Library
17.8%
Battlefield
45.2%
Graveyard
16.4%
Exile

Commanders that played this card

in tracked games
Card text
Wheel of Fate card

Wheel of Fate

Sorcery
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Time Spiral Remastered (TSR) · Mythic · Illustrated by Kev Walker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.