Live Play Data
Wheel of Fate
Sorcery
·
Time Spiral Remastered (TSR)
1%
Live Inclusion
Times Brought
179
Decks Running
95
Median Cast Turn
5
Drawn → Played
58%
Format
First-cast turn
n=29
7%
T1
17%
T2
3%
T3
14%
T4
21%
T5
31%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
17
Cast same turn as drawn
38%
The "good card" funnel
179 brought · 94 playersBrought to game
179
Ever drawn
50
Reached battlefield
29
Still on board at game end
8
≥ +2.6pp
Players who cast this card win 38% of the time (n=28) , vs 18% when it never left the library (n=107).
When players drew this card but left it in hand, they won 32% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.9pp; 95% confidence interval +2.6pp to +39.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances5.3%
Library
14.0%
Battlefield
47.4%
Graveyard
17.5%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
20 decks
-
2
Abaddon the Despoiler
5 decks
-
3
Obeka, Splitter of Seconds
5 decks
-
4
The Tenth Doctor
5 decks
-
5
Yidris, Maelstrom Wielder
4 decks
-
6
Balin, Loremaster
3 decks
-
7
Tetsuo, Imperial Champion
3 decks
-
8
Aisha of Sparks and Smoke
2 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
10
Lorehold, the Historian
2 decks
Card text
Wheel of Fate
Sorcery
Suspend 4—
(Rather than cast this card from your hand, pay 
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Time Spiral Remastered (TSR)
·
Mythic
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.