Wheel of Misfortune card art
Live Play Data

Wheel of Misfortune

{2} {R} · Sorcery · Commander Legends (CMR)
3%
Live Inclusion
Times Brought
835
Decks Running
425
Median Cast Turn
6.0
Drawn → Played
51%
Format

First-cast turn

n=108
3%
T1
5%
T2
9%
T3
17%
T4
15%
T5
48%
T6-9
4%
T10+
Median 6.0 P25 4 · P75 7 · max 12
On curve 17% (10 / 108 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

836 brought · 374 players
Brought to game
836
Ever drawn
213
Reached battlefield
108
Still on board at game end
14
≥ -5.5pp

Players who cast this card win 22% of the time (n=97) , vs 19% when it never left the library (n=509).

When players drew this card but left it in hand, they won 31% (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -5.5pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

240 instances
7.9%
Library
5.8%
Battlefield
53.8%
Graveyard
11.3%
Exile

Commanders that played this card

in tracked games
Card text
Wheel of Misfortune card

Wheel of Misfortune

{2} {R}
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Commander Legends (CMR) · Rare · Illustrated by J.P. Targete

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.