Wheel of Misfortune card art
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Wheel of Misfortune

{2} {R} · Sorcery · Commander Legends (CMR)
Times Brought
322
Decks Running
168
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wheel of Misfortune card

Wheel of Misfortune

{2} {R}
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Commander Legends (CMR) · Rare · Illustrated by J.P. Targete

Final zone distribution

62 instances
1.6%
Library
6.5%
Battlefield
51.6%
Graveyard
9.7%
Exile

The "good card" funnel

322 brought · 157 players
Brought to game
322
Ever drawn
54
Reached battlefield
24
Still on board at game end
4
≥ -15.0pp

Players who cast this card win 19% of the time (n=20) , vs 23% when it never left the library (n=203).

When players drew this card but left it in hand, they won 19% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -4.4pp; 95% confidence interval -15.0pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
8%
T3
13%
T4
33%
T5
42%
T6-9
4%
T10+
Median 5.0 P25 5 · P75 7 · max 11
On curve 8% (2 / 24 cast on T3) Cast same turn as drawn 33%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.