Live Play Data
Whir of Invention
2%
Live Inclusion
Times Brought
975
Decks Running
440
Median Cast Turn
6.0
Drawn → Played
48%
Format
First-cast turn
n=120
1%
T1
3%
T2
8%
T3
3%
T4
14%
T5
60%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
13
Cast same turn as drawn
28%
The "good card" funnel
975 brought · 382 playersBrought to game
975
Ever drawn
251
Reached battlefield
120
Still on board at game end
7
≥ -0.4pp
Players who cast this card win 38% of the time (n=110) , vs 29% when it never left the library (n=624).
When players drew this card but left it in hand, they won 28% (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -0.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
272 instances4.0%
Library
2.6%
Battlefield
48.2%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
42 decks
-
2
Zndrsplt, Eye of Wisdom
32 decks
-
3
Kinnan, Bonder Prodigy
25 decks
-
4
Shorikai, Genesis Engine
22 decks
-
5
Tony Stark // The Invincible Iron Man
16 decks
-
6
Breya, Etherium Shaper
14 decks
-
7
Tivit, Seller of Secrets
12 decks
-
8
Kilo, Apogee Mind
11 decks
-
9
Inspirit, Flagship Vessel
10 decks
-
10
Mendicant Core, Guidelight
10 decks
Card text
Whir of Invention
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Aether Revolt (AER)
·
Rare
·
Illustrated by Christine Choi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.