Card Preview
Whir of Invention
1%
Decklist Inclusion
Times Brought
415
Decks Running
179
In Decks
1317
Decklist Inclusion
1%
Format
Card text
Whir of Invention
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Aether Revolt (AER)
·
Rare
·
Illustrated by Christine Choi
Final zone distribution
116 instances6.0%
Library
4.3%
Battlefield
41.4%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
18 decks
-
2
Zndrsplt, Eye of Wisdom
12 decks
-
3
Tony Stark // The Invincible Iron Man
10 decks
-
4
Kilo, Apogee Mind
9 decks
-
5
Kinnan, Bonder Prodigy
8 decks
-
6
Breya, Etherium Shaper
7 decks
-
7
Mendicant Core, Guidelight
6 decks
-
8
Okaun, Eye of Chaos
5 decks
-
9
Tivit, Seller of Secrets
5 decks
-
10
Emry, Lurker of the Loch
4 decks
The "good card" funnel
415 brought · 165 playersBrought to game
415
Ever drawn
109
Reached battlefield
49
Still on board at game end
5
≥ -6.6pp
Players who cast this card win 34% of the time (n=48) , vs 28% when it never left the library (n=275).
When players drew this card but left it in hand, they won 31% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.7pp; 95% confidence interval -6.6pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
2%
T1
6%
T2
4%
T3
6%
T4
16%
T5
55%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
13
Cast same turn as drawn
30%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.