format_list_numbered
#6 blue tutor
·
Instant
·
Aether Revolt (AER)
Live Play Data
Whir of Invention
2%
Live Inclusion
Times Brought
1629
Decks Running
685
Median Cast Turn
7.0
Drawn → Played
46%
Format
First-cast turn
n=196
1%
T1
1%
T2
4%
T3
6%
T4
10%
T5
66%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
16
Cast same turn as drawn
32%
The "good card" funnel
1629 brought · 607 playersBrought to game
1629
Ever drawn
422
Reached battlefield
196
Still on board at game end
11
≥ +7.6pp
Players who cast this card win 41% of the time (n=193) , vs 26% when it never left the library (n=1081).
When players drew this card but left it in hand, they won 30% (n=209).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval +7.6pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
467 instances3.2%
Library
2.4%
Battlefield
49.0%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
70 decks
-
2
Zndrsplt, Eye of Wisdom
41 decks
-
3
Kinnan, Bonder Prodigy
32 decks
-
4
Shorikai, Genesis Engine
29 decks
-
5
Tony Stark // The Invincible Iron Man
20 decks
-
6
Tivit, Seller of Secrets
19 decks
-
7
Breya, Etherium Shaper
18 decks
-
8
Okaun, Eye of Chaos
18 decks
-
9
Vraska, Soul of Stone
18 decks
-
10
Inspirit, Flagship Vessel
15 decks
Card text
Whir of Invention
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Aether Revolt (AER)
·
Rare
·
Illustrated by Christine Choi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.