format_list_numbered
#6 blue tutor
·
Instant
·
Aether Revolt (AER)
Card Preview
Whir of Invention
Times Brought
954
Decks Running
432
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Whir of Invention
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Aether Revolt (AER)
·
Rare
·
Illustrated by Christine Choi
Final zone distribution
218 instances6.4%
Library
3.7%
Battlefield
42.7%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
63 decks
-
2
Zndrsplt, Eye of Wisdom
33 decks
-
3
Kinnan, Bonder Prodigy
30 decks
-
4
Okaun, Eye of Chaos
16 decks
-
5
Tony Stark // The Invincible Iron Man
15 decks
-
6
Breya, Etherium Shaper
12 decks
-
7
Iron Man, Titan of Innovation
11 decks
-
8
Whtz, the Bibliophile
11 decks
-
9
Shorikai, Genesis Engine
10 decks
-
10
Emry, Lurker of the Loch
9 decks
The "good card" funnel
969 brought · 389 playersBrought to game
969
Ever drawn
202
Reached battlefield
85
Still on board at game end
8
≥ -1.5pp
Players who cast this card win 27% of the time (n=83) , vs 23% when it never left the library (n=605).
When players drew this card but left it in hand, they won 23% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -1.5pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=85
2%
T1
2%
T2
6%
T3
7%
T4
14%
T5
55%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
28
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.