Whir of Invention card art
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Whir of Invention

{X} {U} {U} {U} · Instant · Aether Revolt (AER)
Times Brought
362
Decks Running
199
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Whir of Invention card

Whir of Invention

{X} {U} {U} {U}
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Aether Revolt (AER) · Rare · Illustrated by Christine Choi

Final zone distribution

84 instances
3.6%
Library
3.6%
Battlefield
41.7%
Graveyard
9.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

362 brought · 188 players
Brought to game
362
Ever drawn
77
Reached battlefield
30
Still on board at game end
3
≥ -3.1pp

Players who cast this card win 28% of the time (n=27) , vs 21% when it never left the library (n=201).

When players drew this card but left it in hand, they won 22% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.0pp; 95% confidence interval -3.1pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
7%
T2
0%
T3
3%
T4
20%
T5
60%
T6-9
10%
T10+
Median 6.5 P25 5 · P75 8 · max 28
Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.