Card Preview
Whir of Invention
Times Brought
362
Decks Running
199
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Whir of Invention
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Aether Revolt (AER)
·
Rare
·
Illustrated by Christine Choi
Final zone distribution
84 instances3.6%
Library
3.6%
Battlefield
41.7%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
36 decks
-
2
Zndrsplt, Eye of Wisdom
19 decks
-
3
Kinnan, Bonder Prodigy
15 decks
-
4
Tony Stark // The Invincible Iron Man
11 decks
-
5
Breya, Etherium Shaper
7 decks
-
6
Iron Man, Titan of Innovation
5 decks
-
7
Orvar, the All-Form
5 decks
-
8
Okaun, Eye of Chaos
4 decks
-
9
Aloy, Savior of Meridian
3 decks
-
10
Baral, Chief of Compliance
3 decks
The "good card" funnel
362 brought · 188 playersBrought to game
362
Ever drawn
77
Reached battlefield
30
Still on board at game end
3
≥ -3.1pp
Players who cast this card win 28% of the time (n=27) , vs 21% when it never left the library (n=201).
When players drew this card but left it in hand, they won 22% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -3.1pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
7%
T2
0%
T3
3%
T4
20%
T5
60%
T6-9
10%
T10+
Median
6.5
P25
5
· P75
8
· max
28
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.