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Part of March of the Machine
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Whirlwind of Thought
8%
Live Inclusion
Times Brought
337
Decks Running
197
Median Cast Turn
7.0
Drawn → Played
70%
Format
First-cast turn
n=54
0%
T1
0%
T2
6%
T3
13%
T4
15%
T5
50%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
19%
(7 / 54 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
337 brought · 181 playersBrought to game
337
Ever drawn
77
Reached battlefield
54
Still on board at game end
40
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.8pp
Players who cast this card win 50% of the time (n=53) , vs 23% when it never left the library (n=219).
When players drew this card but left it in hand, they won 30% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.9pp; 95% confidence interval +13.8pp to +40.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances1.2%
Library
47.6%
Battlefield
22.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
33 decks
-
2
Shiko and Narset, Unified
20 decks
-
3
Sokka, Tenacious Tactician
15 decks
-
4
Kykar, Wind's Fury
14 decks
-
5
Gandalf, Party Guest
10 decks
-
6
Invisible Woman
10 decks
-
7
Pramikon, Sky Rampart
10 decks
-
8
Aragorn, the Uniter
8 decks
-
9
Hinata, Dawn-Crowned
6 decks
-
10
Omnath, Locus of All
6 decks
Card text
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Viktor Fetsch
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.