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Part of March of the Machine
·
Enchantment
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Reality Fracture Commander (FRC)
Live Play Data
Whirlwind of Thought
12%
Live Inclusion
Times Brought
2123
Decks Running
964
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=339
0%
T1
0%
T2
6%
T3
18%
T4
14%
T5
47%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
24%
(61 / 339 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
2125 brought · 823 playersBrought to game
2125
Ever drawn
590
Reached battlefield
339
Still on board at game end
247
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.2pp
Players who cast this card win 41% of the time (n=307) , vs 24% when it never left the library (n=1281).
When players drew this card but left it in hand, they won 30% (n=221).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.7pp; 95% confidence interval +11.2pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
635 instances7.2%
Library
38.9%
Battlefield
21.1%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
307 decks
-
2
Mister Fantastic
73 decks
-
3
Shiko and Narset, Unified
73 decks
-
4
Vraska, Soul of Stone
66 decks
-
5
Invisible Woman
36 decks
-
6
Gandalf, Party Guest
31 decks
-
7
Sokka, Tenacious Tactician
29 decks
-
8
Kykar, Wind's Fury
24 decks
-
9
Hinata, Dawn-Crowned
20 decks
-
10
Pramikon, Sky Rampart
20 decks
Card text
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Bram Sels
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.