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Part of March of the Machine
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Whirlwind of Thought
8%
Live Inclusion
Times Brought
430
Decks Running
248
Median Cast Turn
6.5
Drawn → Played
67%
Format
First-cast turn
n=72
0%
T1
1%
T2
4%
T3
13%
T4
17%
T5
51%
T6-9
14%
T10+
Median
6.5
P25
5
· P75
8
· max
16
On curve
18%
(9 / 72 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
430 brought · 221 playersBrought to game
430
Ever drawn
107
Reached battlefield
72
Still on board at game end
51
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.1pp
Players who cast this card win 47% of the time (n=68) , vs 23% when it never left the library (n=270).
When players drew this card but left it in hand, they won 22% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.6pp; 95% confidence interval +12.1pp to +35.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances1.7%
Library
44.0%
Battlefield
21.6%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
38 decks
-
2
Shiko and Narset, Unified
29 decks
-
3
Sokka, Tenacious Tactician
20 decks
-
4
Gandalf, Party Guest
16 decks
-
5
Invisible Woman
15 decks
-
6
Kykar, Wind's Fury
15 decks
-
7
Pramikon, Sky Rampart
11 decks
-
8
Aragorn, the Uniter
8 decks
-
9
Hinata, Dawn-Crowned
7 decks
-
10
Captain America, First Avenger
6 decks
Card text
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Viktor Fetsch
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.