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Part of March of the Machine
·
Enchantment
·
Reality Fracture Commander (FRC)
Live Play Data
Whirlwind of Thought
12%
Live Inclusion
Times Brought
1484
Decks Running
726
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=241
0%
T1
1%
T2
10%
T3
16%
T4
15%
T5
44%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
27%
(39 / 241 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
1486 brought · 628 playersBrought to game
1486
Ever drawn
407
Reached battlefield
241
Still on board at game end
172
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.8pp
Players who cast this card win 44% of the time (n=219) , vs 24% when it never left the library (n=895).
When players drew this card but left it in hand, they won 30% (n=146).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.3pp; 95% confidence interval +13.8pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
441 instances6.3%
Library
39.0%
Battlefield
21.1%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
211 decks
-
2
Shiko and Narset, Unified
60 decks
-
3
Mister Fantastic
59 decks
-
4
Vraska, Soul of Stone
36 decks
-
5
Invisible Woman
31 decks
-
6
Gandalf, Party Guest
29 decks
-
7
Sokka, Tenacious Tactician
27 decks
-
8
Kykar, Wind's Fury
20 decks
-
9
Pramikon, Sky Rampart
18 decks
-
10
Aragorn, the Uniter
15 decks
Card text
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Bram Sels
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.