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Part of Tarkir Dragonstorm
·
Creature — Dragon // Sorcery — Omen
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Tarkir: Dragonstorm (TDM)
Live Play Data
Whirlwing Stormbrood // Dynamic Soar
1%
Live Inclusion
Times Brought
288
Decks Running
120
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=44
2%
T1
0%
T2
5%
T3
9%
T4
18%
T5
55%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
34%
(8 / 44 cast on T5)
Cast same turn as drawn
20%
The "good card" funnel
288 brought · 116 playersBrought to game
288
Ever drawn
74
Reached battlefield
44
Still on board at game end
20
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 40% of the time (n=41) , vs 24% when it never left the library (n=182).
When players drew this card but left it in hand, they won 29% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval +1.6pp to +31.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances10.1%
Library
25.3%
Battlefield
30.4%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
66 decks
-
2
Eshki, Temur's Roar
21 decks
-
3
The Ur-Dragon
6 decks
-
4
Miirym, Sentinel Wyrm
4 decks
-
5
Ramos, Dragon Engine
4 decks
-
6
Teval, the Balanced Scale
4 decks
-
7
Eshki Dragonclaw
3 decks
-
8
Imoti, Celebrant of Bounty
2 decks
-
9
Tiamat
2 decks
-
10
Amareth, the Lustrous
1 decks
Card text
Whirlwing Stormbrood
Creature — Dragon
Flash
Flying
You may cast sorcery spells and Dragon spells as though they had flash.
4 / 3
Dynamic Soar
Sorcery — Omen
Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)
Tarkir: Dragonstorm (TDM)
·
Uncommon
·
Illustrated by Fajareka Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.