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Part of Duskmourn: House of Horror
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Whispersilk Cloak
4%
Live Inclusion
Times Brought
2673
Decks Running
1375
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=404
1%
T1
3%
T2
11%
T3
14%
T4
15%
T5
47%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
15%
(45 / 404 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
2677 brought · 1096 playersBrought to game
2677
Ever drawn
622
Reached battlefield
404
Still on board at game end
283
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 28% of the time (n=369) , vs 22% when it never left the library (n=1723).
When players drew this card but left it in hand, they won 17% (n=197).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval +1.4pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
673 instances3.3%
Library
42.1%
Battlefield
21.7%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
132 decks
-
2
Kaalia of the Vast
35 decks
-
3
Obeka, Splitter of Seconds
34 decks
-
4
Sauron, the Dark Lord
30 decks
-
5
Zndrsplt, Eye of Wisdom
30 decks
-
6
Ezio Auditore da Firenze
29 decks
-
7
Umbris, Fear Manifest
27 decks
-
8
Galadriel, Elven-Queen
25 decks
-
9
Arabella, Abandoned Doll
20 decks
-
10
Magar of the Magic Strings
16 decks
Card text
Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip 
Marvel Super Heroes Commander (MSC)
·
Uncommon
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Illustrated by Josu Hernaiz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.