collections_bookmark Part of Duskmourn: House of Horror
Whisperwood Elemental card art
Live Play Data

Whisperwood Elemental

{3} {G} {G} · Creature — Elemental · Duskmourn: House of Horror Commander (DSC)
0%
Live Inclusion
Times Brought
207
Decks Running
89
Median Cast Turn
6.0
Drawn → Played
61%
Format

First-cast turn

n=30
0%
T1
0%
T2
10%
T3
7%
T4
17%
T5
57%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 7 · max 11
On curve 33% (5 / 30 cast on T5) Cast same turn as drawn 36%

The "good card" funnel

207 brought · 87 players
Brought to game
207
Ever drawn
49
Reached battlefield
30
Still on board at game end
14

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.4pp

Players who cast this card win 21% of the time (n=28) , vs 24% when it never left the library (n=134).

When players drew this card but left it in hand, they won 38% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.6pp; 95% confidence interval -18.4pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

58 instances
1.7%
Library
24.1%
Battlefield
41.4%
Graveyard
8.6%
Exile
Card text
Whisperwood Elemental card

Whisperwood Elemental

{3} {G} {G}
Creature — Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4 / 4
Duskmourn: House of Horror Commander (DSC) · Mythic · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.