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Part of Modern Horizons 3
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Creature — Spirit Knight
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Secrets of Strixhaven Commander (SOC)
Live Play Data
White Orchid Phantom
1%
Live Inclusion
Times Brought
361
Decks Running
189
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=56
2%
T1
9%
T2
7%
T3
5%
T4
16%
T5
52%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
11%
(5 / 56 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
361 brought · 177 playersBrought to game
361
Ever drawn
104
Reached battlefield
56
Still on board at game end
27
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 39% of the time (n=55) , vs 27% when it never left the library (n=219).
When players drew this card but left it in hand, they won 35% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval -1.1pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances5.9%
Library
22.9%
Battlefield
36.4%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
122 decks
-
2
Sidar Jabari of Zhalfir
9 decks
-
3
Cloud, Midgar Mercenary
4 decks
-
4
Dion, Bahamut's Dominant // Bahamut, Warden of Light
4 decks
-
5
Millicent, Restless Revenant
4 decks
-
6
Sephara, Sky's Blade
3 decks
-
7
Arabella, Abandoned Doll
2 decks
-
8
Brago, King Eternal
2 decks
-
9
Breena, the Demagogue
2 decks
-
10
Dack Fayden, Helping Hand
2 decks
Card text
White Orchid Phantom
Creature — Spirit Knight
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.