collections_bookmark Part of Modern Horizons 3
White Orchid Phantom card art
Live Play Data

White Orchid Phantom

{W} {W} · Creature — Spirit Knight · Secrets of Strixhaven Commander (SOC)
1%
Live Inclusion
Times Brought
171
Decks Running
96
Median Cast Turn
7.0
Drawn → Played
52%
Format

First-cast turn

n=24
4%
T1
4%
T2
4%
T3
8%
T4
17%
T5
50%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 9 · max 14
On curve 8% (1 / 24 cast on T2) Cast same turn as drawn 41%

The "good card" funnel

171 brought · 89 players
Brought to game
171
Ever drawn
46
Reached battlefield
24
Still on board at game end
14

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 43% of the time (n=23) , vs 30% when it never left the library (n=106).

When players drew this card but left it in hand, they won 32% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.7pp; 95% confidence interval -7.5pp to +34.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
3.7%
Library
25.9%
Battlefield
25.9%
Graveyard
11.1%
Exile

Commanders that played this card

in tracked games
Card text
White Orchid Phantom card

White Orchid Phantom

{W} {W}
Creature — Spirit Knight
Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Zoltan Boros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.