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Part of Modern Horizons 3
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Creature — Spirit Knight
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Secrets of Strixhaven Commander (SOC)
Card Preview
White Orchid Phantom
Times Brought
106
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
White Orchid Phantom
Creature — Spirit Knight
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Zoltan Boros
Final zone distribution
33 instances3.0%
Library
45.5%
Battlefield
21.2%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
52 decks
-
2
Sidar Jabari of Zhalfir
4 decks
-
3
Aminatou, the Fateshifter
2 decks
-
4
Arabella, Abandoned Doll
2 decks
-
5
Elesh Norn, Mother of Machines
1 decks
-
6
Excava, the Risen Past
1 decks
-
7
Kathril, Aspect Warper
1 decks
-
8
Millicent, Restless Revenant
1 decks
-
9
Phelia, Exuberant Shepherd
1 decks
-
10
Winota, Joiner of Forces
1 decks
The "good card" funnel
106 brought · 63 playersBrought to game
106
Ever drawn
31
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 30% of the time (n=20) , vs 25% when it never left the library (n=54).
Observed gap +4.5pp; 95% confidence interval -8.3pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
4%
T1
4%
T2
9%
T3
22%
T4
13%
T5
43%
T6-9
4%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
9%
(1 / 23 cast on T2)
Cast same turn as drawn
41%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.