collections_bookmark Part of Modern Horizons 3
White Orchid Phantom card art
Card Preview

White Orchid Phantom

{W} {W} · Creature — Spirit Knight · Secrets of Strixhaven Commander (SOC)
Times Brought
229
Decks Running
134
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
White Orchid Phantom card

White Orchid Phantom

{W} {W}
Creature — Spirit Knight
Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Zoltan Boros

Final zone distribution

65 instances
1.5%
Library
43.1%
Battlefield
26.2%
Graveyard
7.7%
Exile

The "good card" funnel

229 brought · 129 players
Brought to game
229
Ever drawn
60
Reached battlefield
41
Still on board at game end
28

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.2pp

Players who cast this card win 28% of the time (n=29) , vs 27% when it never left the library (n=105).

When players drew this card but left it in hand, they won 25% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -10.2pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
7%
T1
5%
T2
5%
T3
12%
T4
15%
T5
51%
T6-9
5%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 12% (2 / 41 cast on T2) Cast same turn as drawn 49%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.