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Part of Marvel Super Heroes
·
Legendary Creature — Human Assassin Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
White Widow, Yelena Belova
0%
Live Inclusion
Times Brought
117
Decks Running
55
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=27
4%
T1
19%
T2
19%
T3
11%
T4
15%
T5
22%
T6-9
11%
T10+
Median
4
P25
3
· P75
6
· max
14
On curve
22%
(5 / 27 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
117 brought · 57 playersBrought to game
117
Ever drawn
31
Reached battlefield
25
Still on board at game end
12
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 20% of the time (n=25) , vs 14% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -10.3pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances5.7%
Library
34.3%
Battlefield
34.3%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
The Serpent Society
24 decks
-
2
Aveline de Grandpré
5 decks
-
3
Etrata, Deadly Fugitive
3 decks
-
4
Ezio Auditore da Firenze
3 decks
-
5
Ramses, Assassin Lord
2 decks
-
6
Thanos, the Mad Titan
2 decks
-
7
Tsagan, Raider Warlord
2 decks
-
8
Altaïr Ibn-La'Ahad
1 decks
-
9
Aphelia, Viper Whisperer
1 decks
-
10
Black Cat, Cunning Thief
1 decks
Card text
White Widow, Yelena Belova
Legendary Creature — Human Assassin Villain
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
1 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Smirtouille
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.