Live Play Data
Widespread Brutality
1%
Live Inclusion
Times Brought
163
Decks Running
75
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=24
0%
T1
0%
T2
4%
T3
13%
T4
4%
T5
63%
T6-9
17%
T10+
Median
6.0
P25
6
· P75
8
· max
11
On curve
17%
(3 / 24 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
163 brought · 70 playersBrought to game
163
Ever drawn
39
Reached battlefield
24
Still on board at game end
1
≥ +0.6pp
Players who cast this card win 44% of the time (n=21) , vs 23% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval +0.6pp to +41.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances4.4%
Library
2.2%
Battlefield
62.2%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
33 decks
-
2
Saruman, the White Hand
21 decks
-
3
The Great Goblin
9 decks
-
4
Great Goblin, Foul-Hearted
2 decks
-
5
The Ur-Dragon
2 decks
-
6
Akul the Unrepentant
1 decks
-
7
Bolg of the North
1 decks
-
8
Morophon, the Boundless
1 decks
-
9
Niv-Mizzet Reborn
1 decks
-
10
Saruman the White
1 decks
Card text
Widespread Brutality
Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
War of the Spark (WAR)
·
Rare
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.