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Part of Modern Horizons 3
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Creature — Zombie Knight
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Secrets of Strixhaven Commander (SOC)
Card Preview
Wight of the Reliquary
1%
Decklist Inclusion
Times Brought
457
Decks Running
234
In Decks
1791
Decklist Inclusion
1%
Format
Card text
Wight of the Reliquary
Creature — Zombie Knight
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
2 / 2
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Scott Murphy
Final zone distribution
129 instances2.3%
Library
26.4%
Battlefield
42.6%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
91 decks
-
2
Teval, the Balanced Scale
23 decks
-
3
The Necrobloom
15 decks
-
4
Meren of Clan Nel Toth
9 decks
-
5
Betor, Ancestor's Voice
7 decks
-
6
Jenova, Ancient Calamity
7 decks
-
7
Sméagol, Helpful Guide
7 decks
-
8
Ygra, Eater of All
7 decks
-
9
Ellie, Vengeful Hunter
5 decks
-
10
Sidisi, Brood Tyrant
5 decks
The "good card" funnel
457 brought · 225 playersBrought to game
457
Ever drawn
112
Reached battlefield
80
Still on board at game end
34
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 33% of the time (n=74) , vs 23% when it never left the library (n=288).
When players drew this card but left it in hand, they won 25% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.4pp; 95% confidence interval -0.4pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
4%
T1
10%
T2
10%
T3
9%
T4
11%
T5
50%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
7
· max
14
On curve
14%
(8 / 80 cast on T2)
Cast same turn as drawn
43%
80 of 100 times cast
80%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.