collections_bookmark Part of Tarkir Dragonstorm
Wild Ride card art
Live Play Data

Wild Ride

{R} · Sorcery · Tarkir: Dragonstorm (TDM)
1%
Live Inclusion
Times Brought
199
Decks Running
123
Median Cast Turn
6
Drawn → Played
66%
Format

First-cast turn

n=31
0%
T1
3%
T2
3%
T3
13%
T4
13%
T5
55%
T6-9
13%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 0% (0 / 31 cast on T1) Cast same turn as drawn 45%

The "good card" funnel

199 brought · 116 players
Brought to game
199
Ever drawn
47
Reached battlefield
31
Still on board at game end
4
≥ -2.2pp

Players who cast this card win 35% of the time (n=31) , vs 21% when it never left the library (n=123).

When players drew this card but left it in hand, they won 42% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.4pp; 95% confidence interval -2.2pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
2.0%
Library
8.0%
Battlefield
52.0%
Graveyard
16.0%
Exile

Commanders that played this card

in tracked games
Card text
Wild Ride card

Wild Ride

{R}
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Tarkir: Dragonstorm (TDM) · Common · Illustrated by Filipe Pagliuso

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.