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Part of Tarkir Dragonstorm
·
Sorcery
·
Tarkir: Dragonstorm (TDM)
Card Preview
Wild Ride
Times Brought
322
Decks Running
164
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wild Ride
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize 
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Tarkir: Dragonstorm (TDM)
·
Common
·
Illustrated by Filipe Pagliuso
Final zone distribution
79 instances3.8%
Library
7.6%
Battlefield
54.4%
Graveyard
16.5%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
62 decks
-
2
Vivi Ornitier
57 decks
-
3
Krenko, Mob Boss
18 decks
-
4
Spider-Man 2099
7 decks
-
5
Fire Lord Azula
2 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
2 decks
-
7
Alesha, Who Laughs at Fate
1 decks
-
8
Ant-Man, Elusive Avenger
1 decks
-
9
A-Vivi Ornitier
1 decks
-
10
Cloud, Planet's Champion
1 decks
The "good card" funnel
322 brought · 152 playersBrought to game
322
Ever drawn
76
Reached battlefield
53
Still on board at game end
6
≥ +0.1pp
Players who cast this card win 34% of the time (n=46) , vs 26% when it never left the library (n=177).
When players drew this card but left it in hand, they won 21% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval +0.1pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
0%
T1
2%
T2
15%
T3
25%
T4
19%
T5
34%
T6-9
6%
T10+
Median
5
P25
4
· P75
6
· max
16
On curve
0%
(0 / 53 cast on T1)
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.