Live Play Data
Wilhelt, the Rotcleaver
1%
Live Inclusion
Times Brought
292
Decks Running
118
Median Cast Turn
4.0
Drawn → Played
59%
Format
First-cast turn
n=198
2%
T1
5%
T2
20%
T3
25%
T4
18%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
13
On curve
51%
(49 / 198 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
292 brought · 107 playersBrought to game
292
Ever drawn
66
Reached battlefield
39
Still on board at game end
23
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.3pp
Players who cast this card win 11% of the time (n=34) , vs 20% when it never left the library (n=196).
When players drew this card but left it in hand, they won 20% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.6pp; 95% confidence interval -19.3pp to +2.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances1.4%
Library
31.5%
Battlefield
30.1%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
The Scarab God
28 decks
-
2
Varina, Lich Queen
26 decks
-
3
Temmet, Naktamun's Will
15 decks
-
4
Grimgrin, Corpse-Born
11 decks
-
5
Gisa and Geralf
10 decks
-
6
Nevinyrral, Urborg Tyrant
6 decks
-
7
Hashaton, Scarab's Fist
4 decks
-
8
Teval, the Balanced Scale
4 decks
-
9
Lord of Tresserhorn
2 decks
-
10
Thraximundar
2 decks
Card text
Wilhelt, the Rotcleaver
Legendary Creature — Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3 / 3
Midnight Hunt Commander (MIC)
·
Mythic
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.