Live Play Data
Wilhelt, the Rotcleaver
1%
Live Inclusion
Times Brought
430
Decks Running
172
Median Cast Turn
4.0
Drawn → Played
59%
Format
First-cast turn
n=278
1%
T1
5%
T2
20%
T3
26%
T4
19%
T5
23%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
13
On curve
53%
(73 / 278 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
430 brought · 156 playersBrought to game
430
Ever drawn
94
Reached battlefield
55
Still on board at game end
33
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.4pp
Players who cast this card win 16% of the time (n=49) , vs 18% when it never left the library (n=284).
When players drew this card but left it in hand, they won 29% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -12.4pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
109 instances2.8%
Library
30.3%
Battlefield
32.1%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Varina, Lich Queen
45 decks
-
2
The Scarab God
37 decks
-
3
Temmet, Naktamun's Will
27 decks
-
4
Gisa and Geralf
15 decks
-
5
Grimgrin, Corpse-Born
13 decks
-
6
Hashaton, Scarab's Fist
6 decks
-
7
Nevinyrral, Urborg Tyrant
6 decks
-
8
Teval, the Balanced Scale
5 decks
-
9
Sidisi, Brood Tyrant
3 decks
-
10
Lord of Tresserhorn
2 decks
Card text
Wilhelt, the Rotcleaver
Legendary Creature — Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3 / 3
Midnight Hunt Commander (MIC)
·
Mythic
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.