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Part of Tarkir Dragonstorm
·
Sorcery
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Will of the Jeskai
1%
Live Inclusion
Times Brought
432
Decks Running
222
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=63
2%
T1
3%
T2
2%
T3
8%
T4
25%
T5
48%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
14%
(5 / 63 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
435 brought · 203 playersBrought to game
435
Ever drawn
112
Reached battlefield
63
Still on board at game end
8
≥ -1.6pp
Players who cast this card win 38% of the time (n=60) , vs 27% when it never left the library (n=265).
When players drew this card but left it in hand, they won 40% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -1.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances0.8%
Library
6.5%
Battlefield
53.7%
Graveyard
13.0%
Exile
Commanders that played this card
in tracked games-
1
Shiko and Narset, Unified
28 decks
-
2
Vivi Ornitier
26 decks
-
3
Norman Osborn // Green Goblin
16 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
5
The Scarlet Witch
8 decks
-
6
Doctor Doom, King of Latveria
7 decks
-
7
Ral, Monsoon Mage // Ral, Leyline Prodigy
6 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
5 decks
-
9
Fire Lord Azula
4 decks
-
10
Lorehold, the Historian
4 decks
Card text
Will of the Jeskai
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Jessica Fong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.