collections_bookmark
Part of Tarkir Dragonstorm
·
Sorcery
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Will of the Sultai
1%
Live Inclusion
Times Brought
480
Decks Running
203
Median Cast Turn
8.0
Drawn → Played
53%
Format
First-cast turn
n=56
0%
T1
0%
T2
2%
T3
7%
T4
7%
T5
57%
T6-9
27%
T10+
Median
8.0
P25
7
· P75
10
· max
14
On curve
16%
(4 / 56 cast on T5)
Cast same turn as drawn
40%
The "good card" funnel
480 brought · 191 playersBrought to game
480
Ever drawn
106
Reached battlefield
56
Still on board at game end
8
≥ +10.7pp
Players who cast this card win 49% of the time (n=51) , vs 25% when it never left the library (n=269).
When players drew this card but left it in hand, they won 14% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.2pp; 95% confidence interval +10.7pp to +37.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instances2.4%
Library
4.7%
Battlefield
59.8%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
109 decks
-
2
Hearthhull, the Worldseed
15 decks
-
3
Homer, the Hermit
8 decks
-
4
Tifa Lockhart
8 decks
-
5
Sin, Spira's Punishment
7 decks
-
6
Baba Lysaga, Night Witch
4 decks
-
7
Mole Man, Moloid Master
3 decks
-
8
Teval, Arbiter of Virtue
3 decks
-
9
Coram, the Undertaker
2 decks
-
10
Grizzlegom, Hurloon Hero
2 decks
Card text
Will of the Sultai
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.