collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Windbrisk Heights card art
Live Play Data

Windbrisk Heights

Land · Tarkir: Dragonstorm Commander (TDC)
4%
Live Inclusion
Times Brought
609
Decks Running
306
Median Cast Turn
4.0
Drawn → Played
71%
Format

4% of tracked Commander decks run Windbrisk Heights, and when drawn it reaches the battlefield 71% of the time, with a median first activation on turn 4.0.

Windbrisk Heights is a niche but committed include: 4% of the 7460 tracked Commander decks bring it to games, concentrated almost entirely in white aggro and token strategies that can consistently attack with three or more creatures in a turn. Those are exactly the decks that can pay off the hideaway clause.

Of the 144 times a Heights entered a hand across 591 tracked games, 71% were played before the game ended. Median first play lands on turn 4.0, consistent with a land that enters tapped and whose ability often waits for a board state to develop. 94% of played copies survive to end of game, which makes sense: lands are hard to remove, and a face-down exile that never gets used still leaves a tapped white source on the battlefield.

The commander distribution tells the real story. Éowyn, Shieldmaiden and Caesar, Legion's Emperor top the list because both demand wide, attacking boards, the exact condition Windbrisk Heights asks you to meet. Outside of creature-attack strategies, the card is rarely seen.

At a glance
  • 4% of tracked Commander decks include Windbrisk Heights
  • 71% of drawn copies are played before the game ends
  • T4.0 median turn Windbrisk Heights first hits the battlefield
  • 94% battlefield stickiness once played, typical for a land
  • 279 distinct players have brought Windbrisk Heights to a tracked game
  • 102 total activations of the hideaway ability recorded

First-cast turn

n=102
24%
T1
7%
T2
10%
T3
14%
T4
9%
T5
30%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 7 · max 11
Cast same turn as drawn 63%

The "good card" funnel

609 brought · 279 players
Brought to game
609
Ever drawn
144
Reached battlefield
102
Still on board at game end
96
71%

Of 609 Windbrisk Heights brought to games, 144 were drawn, 102 of those were played onto the battlefield, and the vast majority remained there through end of game.

≥ -7.5pp

Players who cast this card win 27% of the time (n=93) , vs 26% when it never left the library (n=397).

When players drew this card but left it in hand, they won 28% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.6pp; 95% confidence interval -7.5pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

156 instances
5.1%
Library
61.5%
Battlefield
11.5%
Graveyard
2.6%
Exile

Most Windbrisk Heights copies end the game on the battlefield, a structural feature of lands rather than evidence of the hideaway ability firing every game.

Commanders that played this card

in tracked games

Éowyn and Caesar each lead with the most decks, and every commander in the top ten runs an attacking or token strategy, confirming that Windbrisk Heights finds its home almost exclusively in creature-wide aggro builds.

Frequently Asked

How often is Windbrisk Heights drawn in a Commander game?
Across 591 tracked games where Windbrisk Heights was in the deck, it was drawn 24% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of 144 copies that reached a hand, 71% were played before the game concluded. The remainder reflects games that ended before a player could act, not a pattern of players choosing to hold the land.
What turn does Windbrisk Heights typically enter the battlefield?
Median first play is turn 4.0. The distribution has a notable cluster on turn 1, driven by players keeping opening hands that contain the land and playing it immediately despite the tapped drawback. From there the spread is fairly even out to turn 9 or so, reflecting how creature-attack decks develop at different speeds depending on the pod.
Which commanders most commonly run Windbrisk Heights?
Éowyn, Shieldmaiden and Caesar, Legion's Emperor lead the tracked data with the most decks each. Both reward attacking with wide creature boards, which maps directly onto the three-attacker condition on Windbrisk Heights. Giada, Font of Hope and Zurgo Stormrender also appear prominently. The common thread across the top commanders is a white-based aggro or tokens shell.
Is the win-rate lift from casting Windbrisk Heights meaningful?
The data shows a small positive delta between games where Windbrisk Heights was cast and games where it stayed in the library. However, the confidence interval on this sample crosses zero, so treat it as a directional early signal rather than a conclusive finding. The more reliable read is that decks built to trigger hideaway are coherent aggro strategies that win games for reasons beyond any single land.
Is Windbrisk Heights legal in Commander?
Yes. Windbrisk Heights is legal and unrestricted in Commander, as well as in Legacy, Modern, Vintage, and Duel Commander. It is not legal in Standard, Pioneer, Alchemy, Historic, Pauper, or Brawl formats.
How concentrated is the Windbrisk Heights data across players?
279 distinct players have brought Windbrisk Heights to a tracked game on Playgroup Live, and the single heaviest contributor accounts for 4% of all tracked instances. That is well below the threshold where one player's preference would skew the numbers, so the dataset is reasonably spread and the inclusion and cast-turn figures reflect a real cross-section of white aggro pilots.