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Part of Starter Commander Decks
·
Creature — Sphinx
·
Jumpstart (JMP)
Live Play Data
Windreader Sphinx
1%
Live Inclusion
Times Brought
195
Decks Running
105
Median Cast Turn
7.5
Drawn → Played
68%
Format
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
6%
T4
15%
T5
71%
T6-9
9%
T10+
Median
7.5
P25
6
· P75
9
· max
12
On curve
50%
(6 / 34 cast on T7)
Cast same turn as drawn
30%
The "good card" funnel
195 brought · 98 playersBrought to game
195
Ever drawn
50
Reached battlefield
34
Still on board at game end
15
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.0pp
Players who cast this card win 38% of the time (n=30) , vs 15% when it never left the library (n=127).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.2pp; 95% confidence interval +6.0pp to +40.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances1.9%
Library
27.8%
Battlefield
42.6%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Sphinx
33 decks
-
2
Isperia, Supreme Judge
20 decks
-
3
Kangee, Sky Warden
8 decks
-
4
The Locust God
5 decks
-
5
Talrand, Sky Summoner
3 decks
-
6
Yennett, Cryptic Sovereign
3 decks
-
7
Alela, Artful Provocateur
2 decks
-
8
Atemsis, All-Seeing
2 decks
-
9
Cynette, Jelly Drover
2 decks
-
10
Isperia the Inscrutable
2 decks
Card text
Windreader Sphinx
Creature — Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
3 / 7
Jumpstart (JMP)
·
Rare
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Illustrated by Min Yum
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.