collections_bookmark Part of Outlaws of Thunder Junction
Witch of the Moors card art
Live Play Data

Witch of the Moors

{3} {B} {B} · Creature — Human Warlock · Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
730
Decks Running
395
Median Cast Turn
7.0
Drawn → Played
65%
Format

First-cast turn

n=112
0%
T1
1%
T2
4%
T3
5%
T4
17%
T5
56%
T6-9
16%
T10+
Median 7.0 P25 5 · P75 9 · max 18
On curve 28% (19 / 112 cast on T5) Cast same turn as drawn 30%

The "good card" funnel

730 brought · 355 players
Brought to game
730
Ever drawn
172
Reached battlefield
112
Still on board at game end
48

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.8pp

Players who cast this card win 33% of the time (n=98) , vs 20% when it never left the library (n=462).

When players drew this card but left it in hand, they won 24% (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.0pp; 95% confidence interval +3.8pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

190 instances
4.7%
Library
25.3%
Battlefield
33.7%
Graveyard
10.5%
Exile

Commanders that played this card

in tracked games
Card text
Witch of the Moors card

Witch of the Moors

{3} {B} {B}
Creature — Human Warlock
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
4 / 4
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Caio Monteiro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.