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Part of Outlaws of Thunder Junction
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Creature — Human Warlock
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Witch of the Moors
2%
Live Inclusion
Times Brought
540
Decks Running
293
Median Cast Turn
7
Drawn → Played
67%
Format
First-cast turn
n=85
0%
T1
1%
T2
4%
T3
7%
T4
19%
T5
54%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
18
On curve
31%
(16 / 85 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
540 brought · 262 playersBrought to game
540
Ever drawn
127
Reached battlefield
85
Still on board at game end
37
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.4pp
Players who cast this card win 35% of the time (n=77) , vs 22% when it never left the library (n=344).
When players drew this card but left it in hand, they won 29% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.9pp; 95% confidence interval +2.4pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
137 instances4.4%
Library
27.0%
Battlefield
34.3%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
116 decks
-
2
Oloro, Ageless Ascetic
29 decks
-
3
Sheoldred, the Apocalypse
28 decks
-
4
Olivia, Opulent Outlaw
18 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
6
Dina, Soul Steeper
8 decks
-
7
Liesa, Shroud of Dusk
8 decks
-
8
Ygra, Eater of All
7 decks
-
9
Betor, Ancestor's Voice
6 decks
-
10
Blech, Loafing Pest
6 decks
Card text
Witch of the Moors
Creature — Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
4 / 4
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Caio Monteiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.