collections_bookmark Part of Outlaws of Thunder Junction
Witch of the Moors card art
Card Preview

Witch of the Moors

{3} {B} {B} · Creature — Human Warlock · Secrets of Strixhaven Commander (SOC)
Times Brought
691
Decks Running
354
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Witch of the Moors card

Witch of the Moors

{3} {B} {B}
Creature — Human Warlock
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
4 / 4
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Caio Monteiro

Final zone distribution

142 instances
38.7%
Battlefield
22.5%
Graveyard
7.7%
Exile
31.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

692 brought · 339 players
Brought to game
692
Ever drawn
135
Reached battlefield
90
Still on board at game end
55

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.3pp

Players who cast this card win 29% of the time (n=64) , vs 21% when it never left the library (n=373).

When players drew this card but left it in hand, they won 28% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.8pp; 95% confidence interval +2.3pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=90
0%
T1
1%
T2
2%
T3
6%
T4
14%
T5
61%
T6-9
16%
T10+
Median 7.0 P25 6 · P75 8 · max 22
On curve 23% (13 / 90 cast on T5) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.