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Witch of the Moors card art
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Witch of the Moors

{3} {B} {B} · Creature — Human Warlock · Secrets of Strixhaven Commander (SOC)
Times Brought
274
Decks Running
143
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Witch of the Moors card

Witch of the Moors

{3} {B} {B}
Creature — Human Warlock
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
4 / 4
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Caio Monteiro

Final zone distribution

55 instances
25.5%
Battlefield
29.1%
Graveyard
10.9%
Exile
34.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

275 brought · 140 players
Brought to game
275
Ever drawn
51
Reached battlefield
31
Still on board at game end
14

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 23% of the time (n=27) , vs 18% when it never left the library (n=160).

When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.0pp; 95% confidence interval -5.1pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
3%
T2
3%
T3
10%
T4
10%
T5
58%
T6-9
16%
T10+
Median 7 P25 5 · P75 8 · max 22
On curve 26% (3 / 31 cast on T5) Cast same turn as drawn 32%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.