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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven (SOS)
Live Play Data
Witherbloom Charm
4%
Live Inclusion
Times Brought
599
Decks Running
310
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=93
0%
T1
2%
T2
3%
T3
6%
T4
17%
T5
56%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
17
On curve
2%
(2 / 93 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
599 brought · 292 playersBrought to game
599
Ever drawn
133
Reached battlefield
93
Still on board at game end
6
≥ -0.8pp
Players who cast this card win 30% of the time (n=88) , vs 22% when it never left the library (n=386).
When players drew this card but left it in hand, they won 34% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -0.8pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
152 instances5.3%
Library
3.9%
Battlefield
61.8%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
138 decks
-
2
Blech, Loafing Pest
47 decks
-
3
Witherbloom, the Balancer
19 decks
-
4
Dina, Soul Steeper
11 decks
-
5
The Serpent Society
9 decks
-
6
Ygra, Eater of All
7 decks
-
7
Lathril, Blade of the Elves
6 decks
-
8
Gorma, the Gullet
5 decks
-
9
Savra, Queen of the Golgari
5 decks
-
10
Jenova, Ancient Calamity
4 decks
Card text
Witherbloom Charm
Instant
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Secrets of Strixhaven (SOS)
·
Uncommon
·
Illustrated by Florian Herold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.