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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven (SOS)
Card Preview
Witherbloom Charm
1%
Decklist Inclusion
Times Brought
169
Decks Running
93
In Decks
565
Decklist Inclusion
1%
Format
Final zone distribution
50 instances4.0%
Battlefield
68.0%
Graveyard
12.0%
Exile
14.0%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
52 decks
-
2
Blech, Loafing Pest
10 decks
-
3
Dina, Soul Steeper
3 decks
-
4
Witherbloom, the Balancer
3 decks
-
5
Ygra, Eater of All
3 decks
-
6
Beledros Witherbloom
2 decks
-
7
Gorma, the Gullet
2 decks
-
8
Gyome, Master Chef
2 decks
-
9
Hazel of the Rootbloom
2 decks
-
10
Rendmaw, Creaking Nest
2 decks
The "good card" funnel
169 brought · 94 playersBrought to game
169
Ever drawn
43
Reached battlefield
34
Still on board at game end
2
≥ +2.6pp
Players who cast this card win 36% of the time (n=34) , vs 18% when it never left the library (n=118).
Observed gap +18.0pp; 95% confidence interval +2.6pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
3%
T2
3%
T3
9%
T4
12%
T5
56%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
8
· max
17
On curve
3%
(1 / 34 cast on T2)
Cast same turn as drawn
39%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.