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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven (SOS)
Card Preview
Witherbloom Charm
Times Brought
640
Decks Running
311
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Witherbloom Charm
Instant
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Secrets of Strixhaven (SOS)
·
Uncommon
·
Illustrated by Florian Herold
Final zone distribution
155 instances0.6%
Library
1.9%
Battlefield
66.5%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
148 decks
-
2
Blech, Loafing Pest
38 decks
-
3
Witherbloom, the Balancer
19 decks
-
4
Gorma, the Gullet
7 decks
-
5
The Serpent Society
7 decks
-
6
Ygra, Eater of All
6 decks
-
7
Dina, Soul Steeper
5 decks
-
8
Bilbo, Birthday Celebrant
3 decks
-
9
Chatterfang, Squirrel General
3 decks
-
10
High Perfect Morcant
3 decks
The "good card" funnel
641 brought · 296 playersBrought to game
641
Ever drawn
144
Reached battlefield
98
Still on board at game end
3
≥ -9.1pp
Players who cast this card win 19% of the time (n=78) , vs 22% when it never left the library (n=324).
When players drew this card but left it in hand, they won 22% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.1pp; 95% confidence interval -9.1pp to +2.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=98
1%
T1
2%
T2
8%
T3
13%
T4
14%
T5
48%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
3%
(2 / 98 cast on T2)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.