collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Mutant Berserker Hero
·
Marvel Super Heroes (MSH)
Live Play Data
Wolverine, Fierce Fighter
1%
Live Inclusion
Times Brought
186
Decks Running
81
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=38
0%
T1
3%
T2
11%
T3
26%
T4
18%
T5
26%
T6-9
16%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
39%
(10 / 38 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
186 brought · 75 playersBrought to game
186
Ever drawn
43
Reached battlefield
29
Still on board at game end
12
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.6pp
Players who cast this card win 15% of the time (n=24) , vs 19% when it never left the library (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.6pp; 95% confidence interval -19.6pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
25.5%
Battlefield
38.3%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
25 decks
-
2
Wolverine, Best There Is
22 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
14 decks
-
4
Maarika, Brutal Gladiator
4 decks
-
5
Hulk, Gamma Goliath
3 decks
-
6
Heroes in a Half Shell
2 decks
-
7
Eddie Brock // Venom, Lethal Protector
1 decks
-
8
Etali, Primal Conqueror // Etali, Primal Sickness
1 decks
-
9
Ezio Auditore da Firenze
1 decks
-
10
Jodah, the Unifier
1 decks
Card text
Wolverine, Fierce Fighter
Legendary Creature — Mutant Berserker Hero
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
3 / 5
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Dan Brereton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.