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Part of Marvel Super Heroes
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Legendary Creature — Mutant Berserker Hero
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Marvel Super Heroes (MSH)
Live Play Data
Wolverine, Fierce Fighter
1%
Live Inclusion
Times Brought
137
Decks Running
63
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=32
0%
T1
3%
T2
13%
T3
28%
T4
19%
T5
25%
T6-9
13%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
44%
(9 / 32 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
137 brought · 58 playersBrought to game
137
Ever drawn
33
Reached battlefield
23
Still on board at game end
9
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -27.9pp
Players who cast this card win 4% of the time (n=18) , vs 21% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -16.7pp; 95% confidence interval -27.9pp to -5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
25.7%
Battlefield
40.0%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
21 decks
-
2
Wolverine, Best There Is
16 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
12 decks
-
4
Hulk, Gamma Goliath
3 decks
-
5
Maarika, Brutal Gladiator
2 decks
-
6
Eddie Brock // Venom, Lethal Protector
1 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
1 decks
-
8
Ezio Auditore da Firenze
1 decks
-
9
Heroes in a Half Shell
1 decks
-
10
Jodah, the Unifier
1 decks
Card text
Wolverine, Fierce Fighter
Legendary Creature — Mutant Berserker Hero
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
3 / 5
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Dan Brereton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.