Wooded Foothills
Wooded Foothills appears in 9% of tracked Commander decks on Playgroup Live, and 77% of drawn copies are activated before the game ends, with a median activation turn of 3.0.
Wooded Foothills is one of Magic's original fetch lands: pay 1 life, sacrifice it, and go find a Mountain or Forest. Across 731 tracked multiplayer Commander games on Playgroup Live, it sits in 9% of active decks, a rate consistent with a powerful mana-fixer rather than an auto-include in every build.
The activation data tells a clean story. Of 239 copies that reached a player's hand, 77% were activated before the game concluded. The remainder is mostly a game-length effect: a fetch drawn late has less time to be spent. Median activation lands on turn 3.0, and the distribution clusters hard at turn 1, reflecting hands where Wooded Foothills was kept specifically to smooth the early mana base. The data spans 339 distinct players, and the single heaviest contributor accounts for just 5% of tracked instances, so the sample is well spread.
Because Wooded Foothills fetches only Mountains and Forests, it fits cleanly into any deck touching red or green, but its value compounds in three- and five-color builds where it also tutors shock lands like Stomping Ground. The top commanders in our dataset reflect exactly that: The Ur-Dragon and other multicolor-heavy commanders dominate the list.
- 9% of tracked Commander decks include Wooded Foothills
- 77% of drawn copies are activated before the game ends
- T3.0 median first-activation turn
- 24% draw rate per game, typical for a singleton in a 100-card deck
- 339 distinct players have brought this card to a tracked game
- 32% normalized win rate in games where Wooded Foothills was activated
First-cast turn
n=184The "good card" funnel
984 brought · 339 playersOf 984 copies brought to tracked games, 239 were drawn, and 184 of those were activated, a conversion rate of 77% from hand to use.
Players who cast this card win 32% of the time (n=183) , vs 26% when it never left the library (n=700).
When players drew this card but left it in hand, they won 33% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.1pp; 95% confidence interval -0.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
262 instancesAlmost every activated Wooded Foothills ends in the graveyard by design: the sacrifice is the activation cost, so a graveyard-heavy final zone chart is exactly what a healthy fetch land looks like.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
26 decks
-
2
Hearthhull, the Worldseed
11 decks
-
3
Baylen, the Haymaker
10 decks
-
4
Gishath, Sun's Avatar
10 decks
-
5
Indoraptor, the Perfect Hybrid
10 decks
-
6
Kenrith, the Returned King
9 decks
-
7
Atla Palani, Nest Tender
7 decks
-
8
Cloud, Ex-SOLDIER
7 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
7 decks
-
10
Flubs, the Fool
7 decks
The Ur-Dragon leads by a wide margin in our dataset, and five-color commanders fill most of the top ten, confirming that Wooded Foothills earns its slot most often in multicolor builds that need to fetch shock lands as well as basics.