collections_bookmark Part of Modern Horizons 3
Wooded Foothills card art
Live Play Data

Wooded Foothills

Land · Modern Horizons 3 (MH3)
9%
Live Inclusion
Times Brought
1580
Decks Running
795
Median Cast Turn
3.0
Drawn → Played
75%
Format

9% of tracked Commander decks run Wooded Foothills, and when a copy reaches a hand, 75% of the time it resolves before the game ends, with a median activation on turn 3.0.

Wooded Foothills sits in 9% of the 8540 Commander decks tracked on Playgroup Live, making it a consistent presence in any pod running green, red, or both. Its data is well-spread: 503 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 4% of all instances.

As a fetchland, Wooded Foothills resolves into the graveyard the moment it's activated. That's why battlefield stickiness is structurally low here. The more meaningful signal is how quickly players use it. Median first activation lands on turn 3.0, and the most common activation turn is turn 1, reflecting copies kept in opening hands and fired off immediately to fix mana.

The top commanders list is dominated by five-color and Naya (green-red-white) shells, consistent with what you'd expect from a land that fetches Mountains and Forests. The Ur-Dragon leads all commanders by deck count, a signal that five-color good-stuff decks are among the card's most loyal homes.

At a glance
  • 9% of tracked Commander decks include Wooded Foothills
  • 25% draw rate across tracked games
  • 75% of drawn copies were activated before the game ended
  • T3.0 median turn of first activation
  • 503 distinct players have brought it to a tracked game, showing broad spread
  • 34% win rate in games where Wooded Foothills was activated (295 observations)

First-cast turn

n=302
30%
T1
10%
T2
13%
T3
9%
T4
10%
T5
25%
T6-9
2%
T10+
Median 3.0 P25 1 · P75 6 · max 12
Cast same turn as drawn 65%

The "good card" funnel

1581 brought · 503 players
Brought to game
1581
Ever drawn
401
Reached battlefield
302
Still on board at game end
28
75%

Of 1581 copies brought to games, 401 were drawn, and 302 of those were activated, with most resolved copies heading straight to the graveyard as expected for a fetchland.

≥ +2.5pp

Players who cast this card win 34% of the time (n=295) , vs 26% when it never left the library (n=1090).

When players drew this card but left it in hand, they won 37% (n=93) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.9pp; 95% confidence interval +2.5pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

437 instances
3.2%
Library
6.4%
Battlefield
69.8%
Graveyard
7.6%
Exile

The vast majority of Wooded Foothills copies end in the graveyard, the structural endpoint of any fetchland activation. Copies finishing in other zones are almost entirely ones drawn late and never used before the game ended.

Commanders that played this card

in tracked games

The commander distribution spans Naya, five-color, and Temur shells, reflecting that any commander requiring green or red mana is a natural home for Wooded Foothills.

Frequently Asked

How often is Wooded Foothills drawn in a Commander game?
Across 1196 tracked multiplayer games where Wooded Foothills was in the deck, it was drawn 25% of the time. That figure is typical for a singleton in a 100-card deck. Of 401 instances that reached a player's hand, 75% were activated before the game concluded.
What turn does Wooded Foothills usually get activated?
Median first activation is turn 3.0. The distribution skews early: the single most common activation turn is turn 1, driven by copies kept in opening hands. The interquartile range runs from turn 1 to turn 6, reflecting that some copies are drawn mid-game and held briefly before use.
Why is battlefield stickiness so low for a fetchland?
Wooded Foothills is a sacrifice-to-activate land. The moment a player pays 1 life and taps it, it goes to the graveyard. Low battlefield stickiness is the expected structural outcome for any fetchland, not a sign the card is weak. The relevant question is whether it resolves, and 75% of drawn copies do exactly that.
Does activating Wooded Foothills correlate with winning?
In 295 participations where Wooded Foothills was activated, the normalized win rate is 34%, compared to 26% in participations where it was never interacted with (1090 observations). The delta is +7.9 percentage points. With sample sizes this large the signal is directionally meaningful, though fetchlands also correlate with better-built decks, so treat this as context rather than isolated proof of impact.
Is Wooded Foothills legal in Commander?
Yes. Wooded Foothills is legal and unrestricted in Commander. It is banned in Pioneer and Historic. It is legal in Legacy, Vintage, Modern, and several other formats. In Commander its colorless color identity means it can go into any deck that contains Mountains, Forests, or both.
Which commanders most commonly run Wooded Foothills on Playgroup Live?
The Ur-Dragon leads with the most tracked decks, followed by Baylen the Haymaker, Gishath Sun's Avatar, and a cluster of Naya and five-color commanders. The pattern is clear: decks that need access to red and green mana reliably, especially those with demanding mana bases, are Wooded Foothills' primary homes.