collections_bookmark Part of Modern Horizons 3
Wooded Foothills card art
Live Play Data

Wooded Foothills

Land · Modern Horizons 3 (MH3)
9%
Live Inclusion
Times Brought
983
Decks Running
502
Median Cast Turn
3.0
Drawn → Played
77%
Format

Wooded Foothills appears in 9% of tracked Commander decks on Playgroup Live, and 77% of drawn copies are activated before the game ends, with a median activation turn of 3.0.

Wooded Foothills is one of Magic's original fetch lands: pay 1 life, sacrifice it, and go find a Mountain or Forest. Across 731 tracked multiplayer Commander games on Playgroup Live, it sits in 9% of active decks, a rate consistent with a powerful mana-fixer rather than an auto-include in every build.

The activation data tells a clean story. Of 239 copies that reached a player's hand, 77% were activated before the game concluded. The remainder is mostly a game-length effect: a fetch drawn late has less time to be spent. Median activation lands on turn 3.0, and the distribution clusters hard at turn 1, reflecting hands where Wooded Foothills was kept specifically to smooth the early mana base. The data spans 339 distinct players, and the single heaviest contributor accounts for just 5% of tracked instances, so the sample is well spread.

Because Wooded Foothills fetches only Mountains and Forests, it fits cleanly into any deck touching red or green, but its value compounds in three- and five-color builds where it also tutors shock lands like Stomping Ground. The top commanders in our dataset reflect exactly that: The Ur-Dragon and other multicolor-heavy commanders dominate the list.

At a glance
  • 9% of tracked Commander decks include Wooded Foothills
  • 77% of drawn copies are activated before the game ends
  • T3.0 median first-activation turn
  • 24% draw rate per game, typical for a singleton in a 100-card deck
  • 339 distinct players have brought this card to a tracked game
  • 32% normalized win rate in games where Wooded Foothills was activated

First-cast turn

n=184
28%
T1
9%
T2
16%
T3
7%
T4
10%
T5
27%
T6-9
3%
T10+
Median 3.0 P25 1 · P75 6 · max 11
Cast same turn as drawn 63%

The "good card" funnel

984 brought · 339 players
Brought to game
984
Ever drawn
239
Reached battlefield
184
Still on board at game end
21
77%

Of 984 copies brought to tracked games, 239 were drawn, and 184 of those were activated, a conversion rate of 77% from hand to use.

≥ -0.6pp

Players who cast this card win 32% of the time (n=183) , vs 26% when it never left the library (n=700).

When players drew this card but left it in hand, they won 33% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.1pp; 95% confidence interval -0.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

262 instances
2.7%
Library
8.0%
Battlefield
71.4%
Graveyard
6.5%
Exile

Almost every activated Wooded Foothills ends in the graveyard by design: the sacrifice is the activation cost, so a graveyard-heavy final zone chart is exactly what a healthy fetch land looks like.

Commanders that played this card

in tracked games

The Ur-Dragon leads by a wide margin in our dataset, and five-color commanders fill most of the top ten, confirming that Wooded Foothills earns its slot most often in multicolor builds that need to fetch shock lands as well as basics.

Frequently Asked

How often is Wooded Foothills drawn in a Commander game?
In 731 tracked multiplayer games where Wooded Foothills was in the deck, it was drawn 24% of the time. That's expected for a singleton in a 100-card deck. Of those 239 drawn copies, 77% were activated before the game ended. The gap between drawn and activated mostly reflects copies drawn too late in the game to matter.
What turn does Wooded Foothills usually get activated?
Median first activation is turn 3.0. The mode is turn 1, driven by copies kept in opening hands to fix early mana. The distribution has a secondary cluster in the mid-game, turns 3 through 6, for copies drawn off the top. The 25th percentile sits at turn 2 and the 75th at turn 6, so the spread is wide.
Does activating Wooded Foothills correlate with winning?
In games where Wooded Foothills was activated, the normalized win rate is 32% across 183 observations. In games where it stayed in the library, the win rate is 26% across 700 observations. The delta is +6.1 percentage points. The lower bound of that estimate is positive, which is an early directional signal that activating this card associates with better outcomes, though the sample size means we should treat it as a trend rather than a conclusion.
Is Wooded Foothills legal in Commander?
Yes. Wooded Foothills is legal and unrestricted in Commander, as well as in Legacy, Vintage, Modern, Duel Commander, and several other formats. It is banned in Pioneer and Historic. It is not legal in Standard, Pauper, or Pauper Commander due to its rare printing.
Which commanders most often run Wooded Foothills?
The Ur-Dragon leads the list by a clear margin in our tracked dataset, consistent with five-color dragon builds that need every dual-fetching land they can find. Commanders like Esika, Kenrith, and The First Sliver, all five-color, appear regularly as well. Green-red commanders including Gishath, Indoraptor, and Eshki round out the top ten, reflecting the card's natural home in any deck with a Mountain-Forest mana base.
Why does Wooded Foothills have such low battlefield stickiness?
Wooded Foothills is a sacrifice land by design. You tap it, pay 1 life, and sacrifice it to go find a basic or shock land. It is never meant to stay on the battlefield. Nearly all activated copies end up in the graveyard, which is exactly correct play. The small number of copies that finish on the battlefield are almost always ones that were never activated before the game ended.