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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Wrath of God
3%
Live Inclusion
Times Brought
1228
Decks Running
545
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=156
1%
T1
0%
T2
3%
T3
7%
T4
13%
T5
60%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
11%
(11 / 156 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
1228 brought · 467 playersBrought to game
1228
Ever drawn
272
Reached battlefield
156
Still on board at game end
14
≥ -7.8pp
Players who cast this card win 25% of the time (n=143) , vs 25% when it never left the library (n=808).
When players drew this card but left it in hand, they won 32% (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -7.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
307 instances3.3%
Library
4.6%
Battlefield
46.9%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
45 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
19 decks
-
3
Kaalia of the Vast
18 decks
-
4
Whtz, the Bibliophile
18 decks
-
5
Kratos, Stoic Father
15 decks
-
6
Avacyn, Angel of Hope
13 decks
-
7
The Sentry, Golden Guardian
12 decks
-
8
Atraxa, Praetors' Voice
10 decks
-
9
Hope Estheim
9 decks
-
10
Oloro, Ageless Ascetic
9 decks
Card text
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
Commander Masters (CMM)
·
Rare
·
Illustrated by Willian Murai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.