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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Wrath of God
2%
Decklist Inclusion
Times Brought
651
Decks Running
299
In Decks
2196
Decklist Inclusion
2%
Format
Card text
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
Commander Masters (CMM)
·
Rare
·
Illustrated by Willian Murai
Final zone distribution
152 instances2.6%
Library
3.3%
Battlefield
46.1%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
20 decks
-
2
Kratos, Stoic Father
13 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
11 decks
-
4
Avacyn, Angel of Hope
10 decks
-
5
Kaalia of the Vast
8 decks
-
6
The Sentry, Golden Guardian
7 decks
-
7
Child of Alara
6 decks
-
8
Hope Estheim
6 decks
-
9
Zurgo Helmsmasher
6 decks
-
10
Atraxa, Praetors' Voice
5 decks
The "good card" funnel
651 brought · 262 playersBrought to game
651
Ever drawn
133
Reached battlefield
77
Still on board at game end
5
≥ -10.0pp
Players who cast this card win 25% of the time (n=70) , vs 25% when it never left the library (n=442).
When players drew this card but left it in hand, they won 33% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.2pp; 95% confidence interval -10.0pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=77
1%
T1
0%
T2
3%
T3
9%
T4
13%
T5
58%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
13%
(7 / 77 cast on T4)
Cast same turn as drawn
36%
77 of 100 times cast
77%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.