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Part of Commander Masters
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#11 white board wipe
·
Sorcery
·
Star Trek Commander (TRC)
Live Play Data
Wrath of God
4%
Live Inclusion
Times Brought
2405
Decks Running
1002
Median Cast Turn
8.0
Drawn → Played
58%
Format
First-cast turn
n=298
0%
T1
0%
T2
1%
T3
5%
T4
7%
T5
63%
T6-9
23%
T10+
Median
8.0
P25
6
· P75
9
· max
16
On curve
6%
(15 / 298 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
2405 brought · 837 playersBrought to game
2405
Ever drawn
517
Reached battlefield
298
Still on board at game end
26
≥ -2.1pp
Players who cast this card win 27% of the time (n=275) , vs 24% when it never left the library (n=1600).
When players drew this card but left it in hand, they won 30% (n=187).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -2.1pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
574 instances4.4%
Library
4.5%
Battlefield
47.9%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
100 decks
-
2
Whtz, the Bibliophile
29 decks
-
3
Kaalia of the Vast
26 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
23 decks
-
5
Avacyn, Angel of Hope
20 decks
-
6
Kratos, Stoic Father
20 decks
-
7
Commander Spock
19 decks
-
8
Grand Arbiter Augustin IV
16 decks
-
9
Child of Alara
15 decks
-
10
The Sentry, Golden Guardian
15 decks
Card text
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.