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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Wrath of God
Times Brought
455
Decks Running
230
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
Commander Masters (CMM)
·
Rare
·
Illustrated by Willian Murai
Final zone distribution
113 instances2.7%
Battlefield
49.6%
Graveyard
6.2%
Exile
41.6%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
24 decks
-
2
Hope Estheim
8 decks
-
3
Kratos, Stoic Father
8 decks
-
4
Grand Arbiter Augustin IV
6 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
5 decks
-
6
Kaalia of the Vast
5 decks
-
7
Zurgo Helmsmasher
5 decks
-
8
Atraxa, Praetors' Voice
4 decks
-
9
Y'shtola, Night's Blessed
4 decks
-
10
Avacyn, Angel of Hope
3 decks
The "good card" funnel
455 brought · 217 playersBrought to game
455
Ever drawn
100
Reached battlefield
51
Still on board at game end
3
≥ -5.3pp
Players who cast this card win 28% of the time (n=44) , vs 26% when it never left the library (n=283).
When players drew this card but left it in hand, they won 28% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -5.3pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
0%
T1
0%
T2
0%
T3
12%
T4
6%
T5
67%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
18
On curve
12%
(6 / 51 cast on T4)
Cast same turn as drawn
14%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.