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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Wrath of God
Times Brought
1159
Decks Running
543
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
Commander Masters (CMM)
·
Rare
·
Illustrated by Willian Murai
Final zone distribution
260 instances2.7%
Library
3.8%
Battlefield
43.5%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
60 decks
-
2
Whtz, the Bibliophile
17 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
15 decks
-
4
Kaalia of the Vast
15 decks
-
5
Kratos, Stoic Father
14 decks
-
6
Avacyn, Angel of Hope
10 decks
-
7
Grand Arbiter Augustin IV
10 decks
-
8
Zurgo Helmsmasher
10 decks
-
9
Hope Estheim
9 decks
-
10
Oloro, Ageless Ascetic
8 decks
The "good card" funnel
1159 brought · 491 playersBrought to game
1159
Ever drawn
236
Reached battlefield
114
Still on board at game end
10
≥ -5.8pp
Players who cast this card win 25% of the time (n=90) , vs 26% when it never left the library (n=661).
When players drew this card but left it in hand, they won 30% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -5.8pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=114
0%
T1
0%
T2
3%
T3
14%
T4
11%
T5
57%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
18
On curve
17%
(16 / 114 cast on T4)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.