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Xenagos, God of Revels card art
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Xenagos, God of Revels

{3} {R} {G} · Legendary Enchantment Creature — God · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
364
Decks Running
187
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Xenagos, God of Revels card

Xenagos, God of Revels

{3} {R} {G}
Legendary Enchantment Creature — God
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6 / 5
The Lost Caverns of Ixalan Commander (LCC) · Mythic · Illustrated by Jason Chan

Final zone distribution

90 instances
7.8%
Library
56.7%
Battlefield
6.7%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

369 brought · 180 players
Brought to game
369
Ever drawn
74
Reached battlefield
54
Still on board at game end
51

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.7pp

Players who cast this card win 34% of the time (n=48) , vs 27% when it never left the library (n=238).

When players drew this card but left it in hand, they won 12% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.6pp; 95% confidence interval -0.7pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
2%
T1
2%
T2
2%
T3
11%
T4
24%
T5
56%
T6-9
4%
T10+
Median 6.0 P25 5 · P75 7 · max 13
On curve 41% (13 / 54 cast on T5) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.