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Yes Man, Personal Securitron card art
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Yes Man, Personal Securitron

{2} {W} · Legendary Artifact Creature — Robot · Fallout (PIP)
Times Brought
138
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Yes Man, Personal Securitron card

Yes Man, Personal Securitron

{2} {W}
Legendary Artifact Creature — Robot
{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2 / 2
Fallout (PIP) · Rare · Illustrated by Dan Murayama Scott

Final zone distribution

34 instances
29.4%
Battlefield
23.5%
Graveyard
8.8%
Exile
38.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

138 brought · 87 players
Brought to game
138
Ever drawn
33
Reached battlefield
22
Still on board at game end
10

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 28% of the time (n=17) , vs 19% when it never left the library (n=69).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.7pp; 95% confidence interval -4.4pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
4%
T1
17%
T2
17%
T3
8%
T4
21%
T5
29%
T6-9
4%
T10+
Median 5.0 P25 3 · P75 6 · max 10
On curve 38% (4 / 24 cast on T3) Cast same turn as drawn 14%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.