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Part of Outlaws of Thunder Junction
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Creature — Human Shaman
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Young Pyromancer
2%
Live Inclusion
Times Brought
700
Decks Running
395
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=124
2%
T1
14%
T2
15%
T3
13%
T4
13%
T5
32%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
16%
(17 / 124 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
700 brought · 357 playersBrought to game
700
Ever drawn
168
Reached battlefield
124
Still on board at game end
61
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 28% of the time (n=116) , vs 21% when it never left the library (n=443).
When players drew this card but left it in hand, they won 22% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -1.7pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
195 instances3.6%
Library
31.3%
Battlefield
41.0%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Shiko and Narset, Unified
28 decks
-
2
Feather, the Redeemed
23 decks
-
3
Judith, Carnage Connoisseur
20 decks
-
4
Ghyrson Starn, Kelermorph
18 decks
-
5
Zada, Hedron Grinder
18 decks
-
6
Magnus the Red
16 decks
-
7
Stella Lee, Wild Card
12 decks
-
8
Aziza, Mage Tower Captain
11 decks
-
9
Extus, Oriq Overlord // Awaken the Blood Avatar
11 decks
-
10
Massimo, the Magician
11 decks
Card text
Young Pyromancer
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1
Tarkir: Dragonstorm Commander (TDC)
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Uncommon
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Illustrated by Alessandra Pisano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.