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Yume, Chronicler of Valor card art
Live Play Data

Yume, Chronicler of Valor

{1} {W} · Legendary Creature — Human Druid · Mystery Booster Commander Edition (MBC)
0%
Live Inclusion
Times Brought
129
Decks Running
46
Median Cast Turn
3
Drawn → Played
60%
Format

First-cast turn

n=49
0%
T1
49%
T2
12%
T3
6%
T4
12%
T5
16%
T6-9
4%
T10+
Median 3 P25 2 · P75 5 · max 10
On curve 49% (24 / 49 cast on T2) Cast same turn as drawn 26%

The "good card" funnel

129 brought · 51 players
Brought to game
129
Ever drawn
40
Reached battlefield
24
Still on board at game end
12

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.9pp

Players who cast this card win 20% of the time (n=24) , vs 18% when it never left the library (n=81).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.9pp; 95% confidence interval -15.9pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
27.3%
Battlefield
36.4%
Graveyard
6.8%
Exile
29.5%
Hand

Commanders that played this card

in tracked games
Card text
Yume, Chronicler of Valor card

Yume, Chronicler of Valor

{1} {W}
Legendary Creature — Human Druid
The first spell you cast during each of your turns has assist. When you cast that spell, if another player spent mana to cast it, you and that player each draw a card. (As you cast a spell with assist, you may choose another player. They may pay some or all of the generic mana in the spell's cost.)
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Mystery Booster Commander Edition (MBC) · Rare · Illustrated by Hendry Iwanaga

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.