Zagoth Triome card art
Live Play Data

Zagoth Triome

Land — Swamp Forest Island · Ikoria: Lair of Behemoths (IKO)
24%
Live Inclusion
Times Brought
628
Decks Running
307
Median Cast Turn
3.0
Drawn → Played
86%
Format

24% of tracked Commander decks in its color identity run Zagoth Triome, and 86% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.

Zagoth Triome earns its slot in Sultai and five-color Commander decks with a simple promise: it taps for black, green, or blue, it counts as a Swamp, Forest, and Island for all fetch and basic-land synergies, and it cycles away for three mana when it's dead weight late. 24% of the 1257 distinct tracked Commander decks run it, drawn from 307 different lists across 597 tracked games on Playgroup Live.

The key in-game number is how quickly it lands. Median first-cast turn is 3.0, with a clear mode on turn 1, reflecting how often Zagoth Triome appears in opening hands and gets deployed immediately despite entering tapped. Of drawn copies, 86% reach the battlefield before the game ends, one of the higher rates you'll see for a non-basic land that has a cycling fallback.

The data spans 255 distinct players, and the single heaviest contributor accounts for just 6% of tracked instances. That spread gives the numbers reasonable breadth for a Playgroup Live dataset.

At a glance
  • 24% of tracked Commander decks run Zagoth Triome
  • T3.0 median first-cast turn, with a strong turn-1 opening-hand cluster
  • 86% of drawn copies reach the battlefield before the game ends
  • 93% battlefield stickiness once it resolves
  • 255 distinct players have brought Zagoth Triome to a tracked game
  • 71% of drawn copies are played on the same turn they're drawn

First-cast turn

n=208
29%
T1
16%
T2
10%
T3
11%
T4
8%
T5
23%
T6-9
3%
T10+
Median 3.0 P25 1 · P75 6 · max 12
Cast same turn as drawn 71%

The "good card" funnel

631 brought · 255 players
Brought to game
631
Ever drawn
243
Reached battlefield
208
Still on board at game end
193
86%

Of 631 Zagoth Triomes brought to games, 243 were drawn, 208 of those were cast, and the large majority remained on the battlefield through end of game.

≥ +4.5pp

Players who cast this card win 34% of the time (n=200) , vs 22% when it never left the library (n=336).

When players drew this card but left it in hand, they won 26% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.6pp; 95% confidence interval +4.5pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

257 instances
1.2%
Library
75.1%
Battlefield
12.8%
Graveyard
2.7%
Exile

The vast majority of Zagoth Triomes that resolve stay on the battlefield through end of game, a direct reflection of lands being nearly impossible to remove in most Commander pods.

Commanders that played this card

in tracked games

The Ur-Dragon leads by raw deck count, but the distribution is spread across many Sultai and five-color commanders, confirming Zagoth Triome as a format-wide fixing staple rather than a card tied to one archetype.

Frequently Asked

How often is Zagoth Triome drawn in a Commander game?
Across 597 tracked Commander games where it was in the deck, Zagoth Triome was drawn 39% of the time. That draw rate is consistent with a single-copy land in a 100-card singleton deck. Of 243 drawn copies, 86% were cast before the game ended. The remainder is largely a game-length effect: lands drawn very late may never be played before the final turn.
What turn does Zagoth Triome typically hit the battlefield?
Median first-cast turn is 3.0, but the distribution has a strong mode on turn 1, driven by opening-hand keeps. The interquartile range runs from turn 1 to turn 5, so roughly half of all casts happen in the first five turns. 71% of drawn copies are played on the same turn they're drawn, confirming that players almost never hold it voluntarily.
Is Zagoth Triome legal in Commander?
Yes. Zagoth Triome is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Duel Commander, Oathbreaker, and several other formats. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. There are no Commander-format bans or restrictions on it.
Does casting Zagoth Triome actually improve your win rate?
In Playgroup Live's multiplayer data, the cast win rate is 34% across 200 observations, versus 22% across 336 observations for games where it stayed in the library. That is a +11.6 percentage-point gap. The lower confidence bound for this delta is positive, which is a consistent directional signal, though the dataset is not large enough to treat it as definitive. The more credible interpretation is that decks built around three-color mana fixing tend to execute their gameplan better when their fixing pieces actually resolve.
Which commanders run Zagoth Triome most often?
The Ur-Dragon leads the multiplayer top-commanders list with the highest raw deck count, reflecting how heavily five-color dragon strategies lean on the Triome cycle for consistent mana. Sultai-identity commanders including Kotis the Fangkeeper, The Wise Mothman, Teval the Balanced Scale, and Indominus Rex, Alpha each appear with double-digit deck counts, consistent with those archetypes treating Zagoth Triome as a near-automatic inclusion when the color identity matches.
Why do so many decks run Zagoth Triome despite it entering tapped?
Zagoth Triome offers three distinct upsides that offset the enters-tapped penalty. First, it counts as a Swamp, Forest, and Island simultaneously, so it is fetchable by any land that finds one of those basic types. Second, it has a single colored-pip mana cost of zero (it costs nothing beyond being a land drop), making it a free fixing piece. Third, cycling for three mana gives it a non-zero use in flood scenarios. For three-color and five-color Commander decks, reliable access to all relevant basic land types is worth the single-turn tempo loss early in a 40-life game.