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Part of Tales of Middle-earth
·
Creature — Human Warrior
·
Innistrad Remastered (INR)
Live Play Data
Zealous Conscripts
1%
Live Inclusion
Times Brought
783
Decks Running
325
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=106
1%
T1
0%
T2
1%
T3
6%
T4
14%
T5
65%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
17
On curve
22%
(15 / 106 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
783 brought · 305 playersBrought to game
783
Ever drawn
175
Reached battlefield
106
Still on board at game end
58
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 30% of the time (n=98) , vs 24% when it never left the library (n=513).
When players drew this card but left it in hand, they won 17% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -2.9pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
192 instances5.2%
Library
30.2%
Battlefield
28.1%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
85 decks
-
2
Krenko, Mob Boss
24 decks
-
3
Aragorn, King of Gondor
16 decks
-
4
The Jolly Balloon Man
16 decks
-
5
Marchesa, the Black Rose
14 decks
-
6
Shadow the Hedgehog
12 decks
-
7
Brion Stoutarm
11 decks
-
8
Norin the Wary
10 decks
-
9
Ruric Thar, the Unbowed
10 decks
-
10
Winota, Joiner of Forces
9 decks
Card text
Zealous Conscripts
Creature — Human Warrior
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.