collections_bookmark
Part of Tales of Middle-earth
·
Creature — Human Warrior
·
Innistrad Remastered (INR)
Live Play Data
Zealous Conscripts
1%
Live Inclusion
Times Brought
417
Decks Running
179
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=51
2%
T1
0%
T2
2%
T3
4%
T4
10%
T5
67%
T6-9
16%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
18%
(5 / 51 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
417 brought · 168 playersBrought to game
417
Ever drawn
82
Reached battlefield
51
Still on board at game end
27
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 30% of the time (n=46) , vs 22% when it never left the library (n=284).
When players drew this card but left it in hand, they won 8% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -5.1pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances5.4%
Library
29.3%
Battlefield
31.5%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
45 decks
-
2
Krenko, Mob Boss
13 decks
-
3
Aragorn, King of Gondor
12 decks
-
4
Shadow the Hedgehog
11 decks
-
5
The Jolly Balloon Man
10 decks
-
6
Brion Stoutarm
8 decks
-
7
Marchesa, the Black Rose
7 decks
-
8
Ruric Thar, the Unbowed
7 decks
-
9
Norin the Wary
6 decks
-
10
Winota, Joiner of Forces
6 decks
Card text
Zealous Conscripts
Creature — Human Warrior
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.