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Part of Tales of Middle-earth
·
Creature — Human Warrior
·
Innistrad Remastered (INR)
Card Preview
Zealous Conscripts
Times Brought
310
Decks Running
134
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Zealous Conscripts
Creature — Human Warrior
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
Innistrad Remastered (INR)
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Rare
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Illustrated by Steve Prescott
Final zone distribution
62 instances3.2%
Library
35.5%
Battlefield
25.8%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
44 decks
-
2
Aragorn, King of Gondor
17 decks
-
3
Krenko, Mob Boss
9 decks
-
4
The Jolly Balloon Man
7 decks
-
5
Shadow the Hedgehog
6 decks
-
6
Brion Stoutarm
4 decks
-
7
Marchesa, the Black Rose
4 decks
-
8
Ognis, the Dragon's Lash
3 decks
-
9
Winota, Joiner of Forces
3 decks
-
10
Aurelia, the Warleader
2 decks
The "good card" funnel
310 brought · 128 playersBrought to game
310
Ever drawn
57
Reached battlefield
37
Still on board at game end
22
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 32% of the time (n=30) , vs 28% when it never left the library (n=187).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -5.3pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
3%
T2
5%
T3
16%
T4
14%
T5
57%
T6-9
5%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
38%
(5 / 37 cast on T5)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.