Zirda, the Dawnwaker card art
Card Preview

Zirda, the Dawnwaker

{1} {R/W} {R/W} · Legendary Creature — Elemental Fox · Ikoria: Lair of Behemoths (IKO)
0%
Decklist Inclusion
Times Brought
179
Decks Running
74
In Decks
594
Decklist Inclusion
0%
Format
Card text
Zirda, the Dawnwaker card

Zirda, the Dawnwaker

{1} {R/W} {R/W}
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
3 / 3
Ikoria: Lair of Behemoths (IKO) · Rare · Illustrated by Jesper Ejsing

Final zone distribution

51 instances
9.8%
Library
35.3%
Battlefield
19.6%
Graveyard
2.0%
Exile

The "good card" funnel

179 brought · 78 players
Brought to game
179
Ever drawn
39
Reached battlefield
26
Still on board at game end
18

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.5pp

Players who cast this card win 20% of the time (n=25) , vs 21% when it never left the library (n=120).

Observed gap -1.5pp; 95% confidence interval -17.5pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
8%
T2
12%
T3
12%
T4
19%
T5
38%
T6-9
12%
T10+
Median 5.5 P25 4 · P75 8 · max 16
On curve 19% (3 / 26 cast on T3) Cast same turn as drawn 22%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.