Card Preview
Zopandrel, Hunger Dominus
1%
Decklist Inclusion
Times Brought
384
Decks Running
203
In Decks
1482
Decklist Inclusion
1%
Format
Card text
Zopandrel, Hunger Dominus
Legendary Creature — Phyrexian Horror
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
4 / 6
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Antonio José Manzanedo
Final zone distribution
96 instances3.1%
Library
38.5%
Battlefield
28.1%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
10 decks
-
2
Atla Palani, Nest Tender
8 decks
-
3
Kona, Rescue Beastie
8 decks
-
4
Bruce Banner // The Incredible Hulk
7 decks
-
5
Doran, Besieged by Time
6 decks
-
6
Felothar the Steadfast
6 decks
-
7
Xenagos, God of Revels
6 decks
-
8
Anzrag, the Quake-Mole
5 decks
-
9
Maelstrom Wanderer
5 decks
-
10
Tifa, Martial Artist
5 decks
The "good card" funnel
384 brought · 192 playersBrought to game
384
Ever drawn
87
Reached battlefield
62
Still on board at game end
37
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 33% of the time (n=58) , vs 24% when it never left the library (n=240).
When players drew this card but left it in hand, they won 19% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.3pp; 95% confidence interval -2.5pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
0%
T2
3%
T3
13%
T4
10%
T5
65%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
11
On curve
58%
(6 / 62 cast on T7)
Cast same turn as drawn
27%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.