collections_bookmark Part of March of the Machine auto_awesome #4 in Multicolor Commander Staples
Zurgo and Ojutai card art
Live Play Data

Zurgo and Ojutai

{2} {U} {R} {W} · Legendary Creature — Orc Dragon · March of the Machine (MOM)
2%
Live Inclusion
Times Brought
223
Decks Running
81
Median Cast Turn
6.0
Drawn → Played
75%
Format

First-cast turn

n=42
0%
T1
2%
T2
5%
T3
7%
T4
24%
T5
55%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 7 · max 19
On curve 38% (10 / 42 cast on T5) Cast same turn as drawn 29%

The "good card" funnel

223 brought · 80 players
Brought to game
223
Ever drawn
51
Reached battlefield
38
Still on board at game end
24

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.1pp

Players who cast this card win 36% of the time (n=35) , vs 34% when it never left the library (n=149).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -14.1pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
45.3%
Battlefield
32.1%
Graveyard
1.9%
Exile
20.8%
Hand

Commanders that played this card

in tracked games
Card text
Zurgo and Ojutai card

Zurgo and Ojutai

{2} {U} {R} {W}
Legendary Creature — Orc Dragon
Flying, haste Zurgo and Ojutai has hexproof as long as it entered this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
4 / 4
March of the Machine (MOM) · Mythic · Illustrated by Daarken

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.