All archetypes

+1/+1 counters commanders

Grow your team a counter at a time, then proliferate.

1,223 commanders, best match first
  1. 61 decks from 56 players. Mostly Cat creatures.

    Strongest: Group slug top 5% and Tokens top 8%

    Top 15% for +1/+1 counters

    +1.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 65 games.
  2. 37 decks from 33 players. Mostly Zombie creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 3%

    Top 15% for +1/+1 counters

    +5.5 cards per deck against the average deck in its colors

  3. 245 decks from 230 players. Mostly God creatures.

    Strongest: Enchantress top 4% and Big creatures top 6%

    Top 15% for +1/+1 counters

    +1.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 132 games.
  4. 61 decks from 56 players. Mostly Villain creatures.

    Strongest: Tribal top 6% and +1/+1 counters top 15%

    Top 15% for +1/+1 counters

    +5.4 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.06 Average 0.07, from 40 games.
  5. 41 decks from 38 players. Mostly Human creatures.

    Strongest: Aristocrats top 4% and Fight for the board top 4%

    Top 15% for +1/+1 counters

    +1.3 cards per deck against the average deck in its colors, plus the commander card itself

  6. 71 decks from 70 players. Mostly Human creatures.

    Strongest: Enchantress top 7% and Tokens top 14%

    Top 15% for +1/+1 counters

    +1.3 cards per deck against the average deck in its colors, plus the commander card itself

  7. 45 decks from 43 players. Mostly Human creatures.

    Strongest: Tokens top 6% and Blink top 9%

    Top 15% for +1/+1 counters

    +1.3 cards per deck against the average deck in its colors, plus the commander card itself

  8. 45 decks from 43 players. Mostly Vampire creatures.

    Strongest: Aristocrats top 1% and Graveyard and reanimator top 14%

    Top 15% for +1/+1 counters

    +1.2 cards per deck against the average deck in its colors, plus the commander card itself

  9. 56 decks from 52 players. Mostly Human creatures.

    Strongest: Aristocrats top 7% and Voltron top 11%

    Top 15% for +1/+1 counters

    +1.2 cards per deck against the average deck in its colors, plus the commander card itself

  10. 24 decks from 22 players. Mostly Human creatures.

    Strongest: Stax and control top 1% and Voltron top 14%

    Top 15% for +1/+1 counters

    +1.1 cards per deck against the average deck in its colors, plus the commander card itself

  11. 59 decks from 54 players. Mostly Human creatures.

    Strongest: Politics top 2% and Group hug top 2%

    Top 16% for +1/+1 counters

    +1.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 30 games.
  12. 94 decks from 88 players. Mostly Lizard creatures.

    Strongest: Group slug top 2% and Landfall top 12%

    Top 16% for +1/+1 counters

    +1.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 31 games.
  13. 20 decks from 19 players. Mostly Human creatures.

    Strongest: Artifacts top 4% and Voltron top 6%

    Top 16% for +1/+1 counters

    +1.0 cards per deck against the average deck in its colors, plus the commander card itself

  14. 46 decks from 44 players. Mostly Construct creatures.

    Strongest: Artifacts top 9% and +1/+1 counters top 16%

    Top 16% for +1/+1 counters

    +5.0 cards per deck against the average deck in its colors

  15. 92 decks from 85 players. Mostly Wizard creatures.

    Strongest: Mill top 4% and Group slug top 8%

    Top 16% for +1/+1 counters

    +1.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.11 Average 0.07, from 39 games.
  16. 21 decks from 20 players. Mostly Human creatures.

    Strongest: Graveyard and reanimator top 12% and +1/+1 counters top 16%

    Top 16% for +1/+1 counters

    +1.0 cards per deck against the average deck in its colors, plus the commander card itself

  17. 805 decks from 736 players. Mostly Human creatures.

    Strongest: Tokens top 9% and Fight for the board top 9%

    Top 16% for +1/+1 counters

    +5.0 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.06 Average 0.07, from 406 games.
  18. 120 decks from 117 players. Mostly Human creatures.

    Strongest: Politics top 5% and Lifegain top 6%

    Top 16% for +1/+1 counters

    +1.0 cards per deck against the average deck in its colors, plus the commander card itself

  19. 89 decks from 84 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Stax and control top 8%

    Top 16% for +1/+1 counters

    +0.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 66 games.
  20. 146 decks from 142 players. Mostly Rogue creatures.

    Strongest: Graveyard and reanimator top 1% and Blink top 13%

    Top 16% for +1/+1 counters

    +0.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 55 games.