All archetypes

+1/+1 counters commanders

Grow your team a counter at a time, then proliferate.

1,223 commanders, best match first
  1. 331 decks from 317 players. Mostly Spider creatures.

    Strongest: Tribal top 7% and Fight for the board top 8%

    Top 11% for +1/+1 counters

    +6.9 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.08 Average 0.07, from 213 games.
  2. 84 decks from 82 players. Mostly Vampire creatures.

    Strongest: Aristocrats top 2% and Lifegain top 7%

    Top 12% for +1/+1 counters

    +2.9 cards per deck against the average deck in its colors, plus the commander card itself

  3. 41 decks from 40 players. Mostly Human creatures.

    Strongest: Spellslinger top 9% and +1/+1 counters top 12%

    Top 12% for +1/+1 counters

    +2.9 cards per deck against the average deck in its colors, plus the commander card itself

  4. 285 decks from 272 players. Mostly Insect creatures.

    Strongest: Lifegain top 2% and Landfall top 11%

    Top 12% for +1/+1 counters

    +2.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 151 games.
  5. 897 decks from 816 players. Mostly Vampire creatures.

    Strongest: Tribal top 1% and Lifegain top 4%

    Top 12% for +1/+1 counters

    +2.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 413 games.
  6. 97 decks from 93 players. Mostly Human creatures.

    Strongest: Voltron top 1% and Artifacts top 10%

    Top 12% for +1/+1 counters

    +2.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 44 games.
  7. 20 decks from 19 players. Mostly Wizard creatures.

    Strongest: Stax and control top 2% and +1/+1 counters top 12%

    Top 12% for +1/+1 counters

    +2.8 cards per deck against the average deck in its colors, plus the commander card itself

  8. 23 decks from 20 players. Mostly Human creatures.

    Strongest: Blink top 6% and Voltron top 7%

    Top 12% for +1/+1 counters

    +2.7 cards per deck against the average deck in its colors, plus the commander card itself

  9. 61 decks from 59 players. Mostly Human creatures.

    Strongest: Group hug top 11% and Spellslinger top 11%

    Top 12% for +1/+1 counters

    +2.7 cards per deck against the average deck in its colors, plus the commander card itself

  10. 57 decks from 57 players. Mostly Elf creatures.

    Strongest: Tribal top 4% and +1/+1 counters top 12%

    Top 12% for +1/+1 counters

    +2.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 42 games.
  11. 20 decks from 18 players. Mostly Insect creatures.

    Strongest: Landfall top 9% and +1/+1 counters top 12%

    Top 12% for +1/+1 counters

    +2.6 cards per deck against the average deck in its colors, plus the commander card itself

  12. 69 decks from 67 players. Mostly Human creatures.

    Strongest: Aristocrats top 1% and +1/+1 counters top 12%

    Top 12% for +1/+1 counters

    +2.5 cards per deck against the average deck in its colors, plus the commander card itself

  13. 85 decks from 83 players. Mostly Human creatures.

    Strongest: Lifegain top 2% and Enchantress top 3%

    Top 12% for +1/+1 counters

    +2.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 39 games.
  14. 30 decks from 29 players. Mostly Wizard creatures.

    Strongest: Spellslinger top 4% and +1/+1 counters top 13%

    Top 13% for +1/+1 counters

    +2.4 cards per deck against the average deck in its colors, plus the commander card itself

  15. 30 decks from 26 players. Mostly Human creatures.

    Strongest: Tribal top 4% and +1/+1 counters top 13%

    Top 13% for +1/+1 counters

    +2.4 cards per deck against the average deck in its colors, plus the commander card itself

  16. 266 decks from 255 players. Mostly Human creatures.

    Strongest: Lifegain top 2% and Graveyard and reanimator top 5%

    Top 13% for +1/+1 counters

    +2.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 120 games.
  17. 166 decks from 160 players. Mostly Human creatures.

    Strongest: Blink top 4% and Mill top 5%

    Top 13% for +1/+1 counters

    +2.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 86 games.
  18. 23 decks from 22 players. Mostly Human creatures.

    Strongest: Big creatures top 4% and Mill top 10%

    Top 13% for +1/+1 counters

    +2.3 cards per deck against the average deck in its colors, plus the commander card itself

  19. 89 decks from 86 players. Mostly Human creatures.

    Strongest: Stax and control top 3% and Graveyard and reanimator top 8%

    Top 13% for +1/+1 counters

    +2.3 cards per deck against the average deck in its colors, plus the commander card itself

  20. 72 decks from 66 players. Mostly Phyrexian creatures.

    Strongest: Blink top 4% and Tribal top 10%

    Top 13% for +1/+1 counters

    +6.3 cards per deck against the average deck in its colors