Mill commanders
Empty your opponents' libraries before they empty your life.
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35 decks from 35 players. Mostly Human creatures.
Strongest: Tribal top 5% and Tokens top 11%
Top 49% for Mill-0.1 cards per deck against the average deck in its colors
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37 decks from 34 players. Mostly Knight creatures.
Strongest: Tokens top 4% and Enchantress top 4%
Top 49% for Mill-0.1 cards per deck against the average deck in its colors
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61 decks from 59 players. Mostly Human creatures.
Strongest: Enchantress top 4% and +1/+1 counters top 6%
Top 49% for Mill-0.1 cards per deck against the average deck in its colors
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55 decks from 55 players. Mostly Wurm creatures.
Strongest: Big creatures top 1% and Tribal top 9%
Top 49% for Mill-0.1 cards per deck against the average deck in its colors
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85 decks from 83 players. Mostly Human creatures.
Strongest: Lifegain top 2% and Enchantress top 3%
Top 49% for Mill-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 39 games. -
943 decks from 876 players. Mostly Angel creatures.
Strongest: Lifegain top 3% and Tribal top 4%
Top 49% for Mill-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.07 Average 0.07, from 370 games. -
202 decks from 193 players. Mostly Human creatures.
Strongest: +1/+1 counters top 2% and Enchantress top 11%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.07 Average 0.07, from 90 games. -
39 decks from 38 players. Mostly Druid creatures.
Strongest: Voltron top 4% and Fight for the board top 4%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
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72 decks from 70 players. Mostly Human creatures.
Strongest: Blink top 2% and Big creatures top 9%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.06 Average 0.07, from 39 games. -
47 decks from 34 players. Mostly Human creatures.
Strongest: Stax and control top 2% and Group hug top 5%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
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34 decks from 33 players. Mostly Elf creatures.
Strongest: Politics top 1% and Group hug top 2%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
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33 decks from 31 players. Mostly Human creatures.
Strongest: Enchantress top 8% and Tokens top 8%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
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42 decks from 40 players. Mostly Druid creatures.
Strongest: Fight for the board top 3% and Voltron top 4%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.04 Average 0.07, from 53 games. -
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
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49 decks from 46 players. Mostly Human creatures.
Strongest: Artifacts top 2% and Group hug top 2%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
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55 decks from 52 players. Mostly Ooze creatures.
Strongest: +1/+1 counters top 10%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
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168 decks from 159 players. Mostly Human creatures.
Strongest: Voltron top 1% and Stax and control top 11%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.06 Average 0.07, from 83 games. -
88 decks from 80 players. Mostly Human creatures.
Strongest: +1/+1 counters top 7% and Graveyard and reanimator top 13%
Top 50% for Mill-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.06 Average 0.07, from 30 games. -
43 decks from 40 players. Mostly Human creatures.
Strongest: Artifacts top 3% and Aristocrats top 6%
Top 51% for Mill-0.1 cards per deck against the average deck in its colors
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374 decks from 340 players. Mostly Dinosaur creatures.
Strongest: Big creatures top 2% and Fight for the board top 5%
Top 51% for Mill-0.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 210 games.