I want to play Group slug
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39 decks from 38 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Graveyard and reanimator top 4%
Top 5% for Group slug+4.5 cards per deck against the average deck in its colors
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36 decks from 36 players. Mostly Wizard creatures.
Strongest: Group slug top 5% and Spellslinger top 8%
Top 5% for Group slug+0.5 cards per deck against the average deck in its colors, plus the commander card itself
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119 decks from 100 players. Mostly Human creatures.
Strongest: Enchantress top 1% and Group slug top 5%
Top 5% for Group slug+0.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 50 games. -
23 decks from 22 players. Mostly Human creatures.
Strongest: Graveyard and reanimator top 2% and Mill top 3%
Top 5% for Group slug+4.5 cards per deck against the average deck in its colors
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108 decks from 102 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Group slug top 6%
Top 6% for Group slug+4.4 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.04 Average 0.07, from 42 games. -
130 decks from 122 players. Mostly Fungus creatures.
Strongest: Tokens top 2% and Aristocrats top 3%
Top 6% for Group slug+0.4 cards per deck against the average deck in its colors, plus the commander card itself
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22 decks from 21 players. Mostly Human creatures.
Strongest: Group slug top 6% and Blink top 10%
Top 6% for Group slug+0.4 cards per deck against the average deck in its colors, plus the commander card itself
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310 decks from 299 players. Mostly Human creatures.
Strongest: Lifegain top 3% and Artifacts top 6%
Top 6% for Group slug+0.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 210 games. -
190 decks from 186 players. Mostly Artificer creatures.
Strongest: Group slug top 6% and Group hug top 7%
Top 6% for Group slug+0.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 145 games. -
31 decks from 27 players. Mostly Insect creatures.
Strongest: Graveyard and reanimator top 3% and Group slug top 6%
Top 6% for Group slug+0.3 cards per deck against the average deck in its colors, plus the commander card itself
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116 decks from 104 players. Mostly Human creatures.
Strongest: Stax and control top 2% and Spellslinger top 5%
Top 6% for Group slug+0.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.17 Average 0.07, from 42 games. -
1343 decks from 1230 players. Mostly Villain creatures.
Strongest: Tribal top 5% and Group slug top 6%
Top 6% for Group slug+0.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 908 games. -
43 decks from 37 players. Mostly Hero creatures.
Strongest: Group slug top 6% and Voltron top 9%
Top 6% for Group slug+0.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.03 Average 0.07, from 54 games. -
325 decks from 312 players. Mostly Demon creatures.
Strongest: Big creatures top 5% and Group slug top 6%
Top 6% for Group slug+4.3 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.06 Average 0.07, from 146 games. -
30 decks from 28 players. Mostly Human creatures.
Strongest: Spellslinger top 3% and Graveyard and reanimator top 5%
Top 6% for Group slug+0.2 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 33 games. -
27 decks from 26 players. Mostly Human creatures.
Strongest: Blink top 3% and Stax and control top 4%
Top 6% for Group slug+0.2 cards per deck against the average deck in its colors, plus the commander card itself
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23 decks from 21 players. Mostly Goblin creatures.
Strongest: Group slug top 6% and Graveyard and reanimator top 14%
Top 6% for Group slug+0.2 cards per deck against the average deck in its colors, plus the commander card itself
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367 decks from 344 players. Mostly God creatures.
Strongest: Enchantress top 4% and Group slug top 6%
Top 6% for Group slug+0.2 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 231 games. -
64 decks from 63 players. Mostly Devil creatures.
Strongest: Group hug top 2% and Enchantress top 6%
Top 6% for Group slug+4.1 cards per deck against the average deck in its colors
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37 decks from 36 players. Mostly Druid creatures.
Strongest: Voltron top 1% and +1/+1 counters top 6%
Top 7% for Group slug-0.0 cards per deck against the average deck in its colors, plus the commander card itself