All archetypes

I want to play Group slug

1,516 commanders, best match first
  1. 39 decks from 38 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Graveyard and reanimator top 4%

    Top 5% for Group slug

    +4.5 cards per deck against the average deck in its colors

  2. 36 decks from 36 players. Mostly Wizard creatures.

    Strongest: Group slug top 5% and Spellslinger top 8%

    Top 5% for Group slug

    +0.5 cards per deck against the average deck in its colors, plus the commander card itself

  3. 119 decks from 100 players. Mostly Human creatures.

    Strongest: Enchantress top 1% and Group slug top 5%

    Top 5% for Group slug

    +0.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 50 games.
  4. 23 decks from 22 players. Mostly Human creatures.

    Strongest: Graveyard and reanimator top 2% and Mill top 3%

    Top 5% for Group slug

    +4.5 cards per deck against the average deck in its colors

  5. 108 decks from 102 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 6%

    Top 6% for Group slug

    +4.4 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.04 Average 0.07, from 42 games.
  6. 130 decks from 122 players. Mostly Fungus creatures.

    Strongest: Tokens top 2% and Aristocrats top 3%

    Top 6% for Group slug

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

  7. 22 decks from 21 players. Mostly Human creatures.

    Strongest: Group slug top 6% and Blink top 10%

    Top 6% for Group slug

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

  8. 310 decks from 299 players. Mostly Human creatures.

    Strongest: Lifegain top 3% and Artifacts top 6%

    Top 6% for Group slug

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 210 games.
  9. 190 decks from 186 players. Mostly Artificer creatures.

    Strongest: Group slug top 6% and Group hug top 7%

    Top 6% for Group slug

    +0.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 145 games.
  10. 31 decks from 27 players. Mostly Insect creatures.

    Strongest: Graveyard and reanimator top 3% and Group slug top 6%

    Top 6% for Group slug

    +0.3 cards per deck against the average deck in its colors, plus the commander card itself

  11. 116 decks from 104 players. Mostly Human creatures.

    Strongest: Stax and control top 2% and Spellslinger top 5%

    Top 6% for Group slug

    +0.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.17 Average 0.07, from 42 games.
  12. 1343 decks from 1230 players. Mostly Villain creatures.

    Strongest: Tribal top 5% and Group slug top 6%

    Top 6% for Group slug

    +0.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 908 games.
  13. 43 decks from 37 players. Mostly Hero creatures.

    Strongest: Group slug top 6% and Voltron top 9%

    Top 6% for Group slug

    +0.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 54 games.
  14. 325 decks from 312 players. Mostly Demon creatures.

    Strongest: Big creatures top 5% and Group slug top 6%

    Top 6% for Group slug

    +4.3 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.06 Average 0.07, from 146 games.
  15. 30 decks from 28 players. Mostly Human creatures.

    Strongest: Spellslinger top 3% and Graveyard and reanimator top 5%

    Top 6% for Group slug

    +0.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 33 games.
  16. 27 decks from 26 players. Mostly Human creatures.

    Strongest: Blink top 3% and Stax and control top 4%

    Top 6% for Group slug

    +0.2 cards per deck against the average deck in its colors, plus the commander card itself

  17. 23 decks from 21 players. Mostly Goblin creatures.

    Strongest: Group slug top 6% and Graveyard and reanimator top 14%

    Top 6% for Group slug

    +0.2 cards per deck against the average deck in its colors, plus the commander card itself

  18. 367 decks from 344 players. Mostly God creatures.

    Strongest: Enchantress top 4% and Group slug top 6%

    Top 6% for Group slug

    +0.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 231 games.
  19. 64 decks from 63 players. Mostly Devil creatures.

    Strongest: Group hug top 2% and Enchantress top 6%

    Top 6% for Group slug

    +4.1 cards per deck against the average deck in its colors

  20. 37 decks from 36 players. Mostly Druid creatures.

    Strongest: Voltron top 1% and +1/+1 counters top 6%

    Top 7% for Group slug

    -0.0 cards per deck against the average deck in its colors, plus the commander card itself