All archetypes

I want to play Mill

1,516 commanders, best match first
  1. 21 decks from 20 players. Mostly Human creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 4%

    Top 1% for Mill

    +23.5 cards per deck against the average deck in its colors, plus the commander card itself

  2. 31 decks from 30 players. Mostly Horror creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 2%

    Top 1% for Mill

    +21.5 cards per deck against the average deck in its colors, plus the commander card itself

  3. 20 decks from 19 players. Mostly Horror creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 3%

    Top 1% for Mill

    +21.2 cards per deck against the average deck in its colors, plus the commander card itself

  4. 200 decks from 194 players. Mostly Horror creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 4%

    Top 1% for Mill

    +19.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 129 games.
  5. 154 decks from 145 players. Mostly Wizard creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 4%

    Top 1% for Mill

    +20.3 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.09 Average 0.07, from 97 games.
  6. 239 decks from 224 players. Mostly Crab creatures.

    Strongest: Mill top 1% and Enchantress top 5%

    Top 1% for Mill

    +14.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 192 games.
  7. 53 decks from 50 players. Mostly Rogue creatures.

    Strongest: Mill top 1% and Landfall top 15%

    Top 1% for Mill

    +13.9 cards per deck against the average deck in its colors, plus the commander card itself

  8. 83 decks from 80 players. Mostly Human creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 8%

    Top 1% for Mill

    +12.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.12 Average 0.07, from 38 games.
  9. 580 decks from 548 players. Mostly Horror creatures.

    Strongest: Mill top 1% and Tribal top 7%

    Top 1% for Mill

    +11.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 298 games.
  10. 1141 decks from 1055 players. Mostly Mutant creatures.

    Strongest: Mill top 1% and Group slug top 3%

    Top 1% for Mill

    +11.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 597 games.
  11. 72 decks from 70 players. Mostly Human creatures.

    Strongest: Mill top 1% and Politics top 11%

    Top 1% for Mill

    +11.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 37 games.
  12. 61 decks from 59 players. Mostly Mutant creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 1%

    Top 1% for Mill

    +11.4 cards per deck against the average deck in its colors, plus the commander card itself

  13. 96 decks from 93 players. Mostly Human creatures.

    Strongest: Mill top 1% and Spellslinger top 5%

    Top 1% for Mill

    +11.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.12 Average 0.07, from 70 games.
  14. 45 decks from 44 players. Mostly Shapeshifter creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 7%

    Top 1% for Mill

    +13.2 cards per deck against the average deck in its colors

  15. 308 decks from 287 players. Mostly Horror creatures.

    Strongest: Mill top 1% and Blink top 10%

    Top 1% for Mill

    +8.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 197 games.
  16. 95 decks from 92 players. Mostly Pirate creatures.

    Strongest: Mill top 1% and Politics top 9%

    Top 1% for Mill

    +12.2 cards per deck against the average deck in its colors

  17. 91 decks from 90 players. Mostly Human creatures.

    Strongest: Mill top 1% and Group hug top 13%

    Top 1% for Mill

    +12.1 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.10 Average 0.07, from 35 games.
  18. 23 decks from 21 players. Mostly Advisor creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 14%

    Top 1% for Mill

    +7.5 cards per deck against the average deck in its colors, plus the commander card itself

  19. 305 decks from 289 players. Mostly Rogue creatures.

    Strongest: Mill top 1% and Group hug top 11%

    Top 1% for Mill

    +6.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 111 games.
  20. 22 decks from 21 players. Mostly Human creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 6%

    Top 1% for Mill

    +6.5 cards per deck against the average deck in its colors, plus the commander card itself