I want to play Mill
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21 decks from 20 players. Mostly Human creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 4%
Top 1% for Mill+23.5 cards per deck against the average deck in its colors, plus the commander card itself
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31 decks from 30 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 2%
Top 1% for Mill+21.5 cards per deck against the average deck in its colors, plus the commander card itself
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20 decks from 19 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 3%
Top 1% for Mill+21.2 cards per deck against the average deck in its colors, plus the commander card itself
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200 decks from 194 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 4%
Top 1% for Mill+19.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 129 games. -
154 decks from 145 players. Mostly Wizard creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 4%
Top 1% for Mill+20.3 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.09 Average 0.07, from 97 games. -
239 decks from 224 players. Mostly Crab creatures.
Strongest: Mill top 1% and Enchantress top 5%
Top 1% for Mill+14.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.09 Average 0.07, from 192 games. -
53 decks from 50 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Landfall top 15%
Top 1% for Mill+13.9 cards per deck against the average deck in its colors, plus the commander card itself
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83 decks from 80 players. Mostly Human creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 8%
Top 1% for Mill+12.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.12 Average 0.07, from 38 games. -
580 decks from 548 players. Mostly Horror creatures.
Strongest: Mill top 1% and Tribal top 7%
Top 1% for Mill+11.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 298 games. -
1141 decks from 1055 players. Mostly Mutant creatures.
Strongest: Mill top 1% and Group slug top 3%
Top 1% for Mill+11.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 597 games. -
72 decks from 70 players. Mostly Human creatures.
Strongest: Mill top 1% and Politics top 11%
Top 1% for Mill+11.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.09 Average 0.07, from 37 games. -
61 decks from 59 players. Mostly Mutant creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 1%
Top 1% for Mill+11.4 cards per deck against the average deck in its colors, plus the commander card itself
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96 decks from 93 players. Mostly Human creatures.
Strongest: Mill top 1% and Spellslinger top 5%
Top 1% for Mill+11.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.12 Average 0.07, from 70 games. -
45 decks from 44 players. Mostly Shapeshifter creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 7%
Top 1% for Mill+13.2 cards per deck against the average deck in its colors
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308 decks from 287 players. Mostly Horror creatures.
Strongest: Mill top 1% and Blink top 10%
Top 1% for Mill+8.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 197 games. -
95 decks from 92 players. Mostly Pirate creatures.
Strongest: Mill top 1% and Politics top 9%
Top 1% for Mill+12.2 cards per deck against the average deck in its colors
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91 decks from 90 players. Mostly Human creatures.
Strongest: Mill top 1% and Group hug top 13%
Top 1% for Mill+12.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.10 Average 0.07, from 35 games. -
23 decks from 21 players. Mostly Advisor creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 14%
Top 1% for Mill+7.5 cards per deck against the average deck in its colors, plus the commander card itself
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305 decks from 289 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Group hug top 11%
Top 1% for Mill+6.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 111 games. -
22 decks from 21 players. Mostly Human creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 6%
Top 1% for Mill+6.5 cards per deck against the average deck in its colors, plus the commander card itself