All archetypes

I want to play Mill

1,516 commanders, best match first
  1. 63 decks from 62 players. Mostly Rogue creatures.

    Strongest: Mill top 1% and Group hug top 4%

    Top 1% for Mill

    +6.3 cards per deck against the average deck in its colors, plus the commander card itself

  2. 48 decks from 47 players. Mostly Wizard creatures.

    Strongest: Mill top 1% and Graveyard and reanimator top 7%

    Top 1% for Mill

    +6.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 33 games.
  3. 68 decks from 64 players. Mostly Human creatures.

    Strongest: Graveyard and reanimator top 1% and Mill top 1%

    Top 1% for Mill

    +6.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 40 games.
  4. 343 decks from 318 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Mill top 2%

    Top 2% for Mill

    +6.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 214 games.
  5. 31 decks from 29 players. Mostly Pirate creatures.

    Strongest: Mill top 2% and Politics top 7%

    Top 2% for Mill

    +6.1 cards per deck against the average deck in its colors, plus the commander card itself

  6. 114 decks from 111 players. Mostly Rogue creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 20%

    Top 2% for Mill

    +5.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 45 games.
  7. 31 decks from 31 players. Mostly Wizard creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 2%

    Top 2% for Mill

    +4.8 cards per deck against the average deck in its colors, plus the commander card itself

  8. 29 decks from 26 players. Mostly Human creatures.

    Strongest: Mill top 2%

    Top 2% for Mill

    +4.8 cards per deck against the average deck in its colors, plus the commander card itself

  9. 24 decks from 24 players. Mostly Human creatures.

    Strongest: Mill top 2% and Enchantress top 4%

    Top 2% for Mill

    +4.5 cards per deck against the average deck in its colors, plus the commander card itself

  10. 178 decks from 172 players. Mostly Rogue creatures.

    Strongest: Mill top 2% and Tribal top 5%

    Top 2% for Mill

    +4.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 40 games.
  11. 20 decks from 19 players. Mostly Human creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 9%

    Top 2% for Mill

    +8.1 cards per deck against the average deck in its colors

  12. 57 decks from 52 players. Mostly Zombie creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 4%

    Top 2% for Mill

    +3.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 30 games.
  13. 40 decks from 33 players. Mostly Human creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 6%

    Top 2% for Mill

    +7.8 cards per deck against the average deck in its colors

  14. 28 decks from 27 players. Mostly Human creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 12%

    Top 2% for Mill

    +7.6 cards per deck against the average deck in its colors

  15. 55 decks from 48 players. Mostly Rogue creatures.

    Strongest: Mill top 2% and Politics top 8%

    Top 2% for Mill

    +3.5 cards per deck against the average deck in its colors, plus the commander card itself

  16. 220 decks from 208 players. Mostly Crab creatures.

    Strongest: Mill top 2% and Landfall top 3%

    Top 2% for Mill

    +3.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 261 games.
  17. 122 decks from 116 players. Mostly Human creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 3%

    Top 2% for Mill

    +3.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 52 games.
  18. 43 decks from 37 players. Mostly Human creatures.

    Strongest: Tokens top 2% and Mill top 2%

    Top 2% for Mill

    +7.2 cards per deck against the average deck in its colors

  19. 23 decks from 22 players. Mostly Human creatures.

    Strongest: Graveyard and reanimator top 2% and Mill top 3%

    Top 3% for Mill

    +2.9 cards per deck against the average deck in its colors, plus the commander card itself

  20. 21 decks from 20 players. Mostly Rogue creatures.

    Strongest: Mill top 3% and Landfall top 8%

    Top 3% for Mill

    +6.6 cards per deck against the average deck in its colors