All archetypes

I want to play Mill

1,516 commanders, best match first
  1. 131 decks from 125 players. Mostly Human creatures.

    Strongest: Graveyard and reanimator top 1% and Mill top 3%

    Top 3% for Mill

    +2.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 73 games.
  2. 68 decks from 63 players. Mostly Wizard creatures.

    Strongest: Mill top 3% and Group hug top 7%

    Top 3% for Mill

    +2.0 cards per deck against the average deck in its colors, plus the commander card itself

  3. 22 decks from 21 players. Mostly Human creatures.

    Strongest: Mill top 3% and Blink top 7%

    Top 3% for Mill

    +2.0 cards per deck against the average deck in its colors, plus the commander card itself

  4. 161 decks from 150 players. Mostly Human creatures.

    Strongest: Mill top 3% and Landfall top 5%

    Top 3% for Mill

    +2.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 105 games.
  5. 34 decks from 33 players. Mostly Faerie creatures.

    Strongest: Mill top 3% and Stax and control top 4%

    Top 3% for Mill

    +1.8 cards per deck against the average deck in its colors, plus the commander card itself

  6. 242 decks from 221 players. Mostly Human creatures.

    Strongest: Mill top 3% and Group hug top 4%

    Top 3% for Mill

    +1.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 104 games.
  7. 54 decks from 48 players. Mostly Dragon creatures.

    Strongest: Mill top 3% and Artifacts top 8%

    Top 3% for Mill

    +1.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 47 games.
  8. 46 decks from 43 players. Mostly Human creatures.

    Strongest: Mill top 3% and Graveyard and reanimator top 10%

    Top 3% for Mill

    +5.4 cards per deck against the average deck in its colors

  9. 171 decks from 162 players. Mostly Human creatures.

    Strongest: Mill top 3% and Graveyard and reanimator top 12%

    Top 3% for Mill

    +1.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 134 games.
  10. 51 decks from 49 players. Mostly Rogue creatures.

    Strongest: Mill top 3% and Group hug top 12%

    Top 3% for Mill

    +5.2 cards per deck against the average deck in its colors

  11. 137 decks from 134 players. Mostly Frog creatures.

    Strongest: Graveyard and reanimator top 2% and Mill top 3%

    Top 3% for Mill

    +5.2 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.04 Average 0.07, from 76 games.
  12. 52 decks from 51 players. Mostly Vampire creatures.

    Strongest: Mill top 3% and Tribal top 5%

    Top 3% for Mill

    +0.9 cards per deck against the average deck in its colors, plus the commander card itself

  13. 280 decks from 265 players. Mostly Pirate creatures.

    Strongest: Mill top 3% and Artifacts top 6%

    Top 3% for Mill

    +0.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 193 games.
  14. 21 decks from 21 players. Mostly Artificer creatures.

    Strongest: Mill top 3% and Artifacts top 4%

    Top 3% for Mill

    +0.7 cards per deck against the average deck in its colors, plus the commander card itself

  15. 249 decks from 237 players. Mostly Sphinx creatures.

    Strongest: Big creatures top 3% and Mill top 4%

    Top 4% for Mill

    +0.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 293 games.
  16. 41 decks from 39 players. Mostly Human creatures.

    Strongest: Big creatures top 3% and Mill top 4%

    Top 4% for Mill

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

  17. 365 decks from 341 players. Mostly Human creatures.

    Strongest: Mill top 4% and Blink top 9%

    Top 4% for Mill

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 189 games.
  18. 52 decks from 52 players. Mostly Human creatures.

    Strongest: Artifacts top 3% and Tokens top 3%

    Top 4% for Mill

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

  19. 37 decks from 35 players. Mostly Eldrazi creatures.

    Strongest: Big creatures top 3% and Mill top 4%

    Top 4% for Mill

    +0.2 cards per deck against the average deck in its colors, plus the commander card itself

  20. 169 decks from 164 players. Mostly Druid creatures.

    Strongest: Fight top 3% and Mill top 4%

    Top 4% for Mill

    +0.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 71 games.