Aang, Airbending Master card art
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Aang, Airbending Master

{4} {W} · Legendary Creature — Human Avatar Ally · Avatar: The Last Airbender Eternal (TLE)
Times Brought
208
Decks Running
105
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Aang, Airbending Master card

Aang, Airbending Master

{4} {W}
Legendary Creature — Human Avatar Ally
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
4 / 4
Avatar: The Last Airbender Eternal (TLE) · Mythic · Illustrated by Tomoyo Asatani

Final zone distribution

44 instances
2.3%
Library
43.2%
Battlefield
11.4%
Graveyard
9.1%
Exile

The "good card" funnel

209 brought · 99 players
Brought to game
209
Ever drawn
43
Reached battlefield
25
Still on board at game end
19

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 29% of the time (n=19) , vs 20% when it never left the library (n=114).

When players drew this card but left it in hand, they won 27% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval -3.7pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
0%
T2
0%
T3
12%
T4
12%
T5
64%
T6-9
12%
T10+
Median 6 P25 6 · P75 9 · max 13
On curve 24% (3 / 25 cast on T5) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.