Card Preview
Aang, Airbending Master
0%
Decklist Inclusion
Times Brought
150
Decks Running
76
In Decks
408
Decklist Inclusion
0%
Format
Card text
Aang, Airbending Master
Legendary Creature — Human Avatar Ally
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
4 / 4
Avatar: The Last Airbender Eternal (TLE)
·
Mythic
·
Illustrated by Tomoyo Asatani
Final zone distribution
42 instances2.4%
Library
45.2%
Battlefield
19.0%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
21 decks
-
2
Katara, the Fearless
13 decks
-
3
Kratos, Stoic Father
8 decks
-
4
Fire Lord Zuko
5 decks
-
5
The Sentry, Golden Guardian
4 decks
-
6
Aang, Airbending Master
2 decks
-
7
Aang, at the Crossroads // Aang, Destined Savior
2 decks
-
8
Appa, Steadfast Guardian
2 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Azlask, the Swelling Scourge
2 decks
The "good card" funnel
150 brought · 70 playersBrought to game
150
Ever drawn
40
Reached battlefield
24
Still on board at game end
19
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 36% of the time (n=21) , vs 19% when it never left the library (n=93).
Observed gap +16.5pp; 95% confidence interval -5.2pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
4%
T4
17%
T5
63%
T6-9
17%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
21%
(4 / 24 cast on T5)
Cast same turn as drawn
38%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.